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Trident: Difference between revisions
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{{ | {{Hatnote|For the equipment type, see [[Tridents]].}} | ||
{{WeaponPage | {{WeaponPage | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Trident Icon.png | | image = Trident Icon.png | ||
| controller icon = Trident Unfaded.png | |||
| icon = Trident Unfaded Icon.png | | icon = Trident Unfaded Icon.png | ||
| uid = WPN_HUM_Trident_A_0 | |||
| uuid = d3807461-7c32-44ae-9aba-49ef4d3bf35e | |||
| quote = It is said tridents were brought to the surface when Umberlee threw a Triton prince who scorned her onto Faerûn's shores. | | quote = It is said tridents were brought to the surface when Umberlee threw a Triton prince who scorned her onto Faerûn's shores. | ||
| category = martial | | category = martial | ||
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| weapon actions = Rush Attack, Piercing Strike, Disarming Strike | | weapon actions = Rush Attack, Piercing Strike, Disarming Strike | ||
}} | }} | ||
[[Category:Sources of Piercing damage]] |
Latest revision as of 23:37, 24 October 2024
For the equipment type, see Tridents.
Trident is a mundane, nonmagical variant of the Tridents family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design lends itself well to be thrown at enemies as a projectile.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
It is said tridents were brought to the surface when Umberlee threw a Triton prince who scorned her onto Faerûn's shores.
Properties
- One-handed damage
1d6 (1~6) + Strength modifier
Piercing
- Two-handed damage
1d8 (1~8) + Strength modifier
Piercing
- Details
Rarity: Common
Enchantment: None
Versatile
Thrown
Dippable
Melee: 1.5 m / 5 ft
Weight: 1.8 kg / 3.6 lb
Price: 40 gp
UID
WPN_HUM_Trident_A_0UUID
d3807461-7c32-44ae-9aba-49ef4d3bf35e
Weapon actions
If you have proficiency, equip in main hand to gain:
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Piercing Strike (
)
Stab an enemy and possibly inflict .
Disarming Strike (
)
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.