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Pike: Difference between revisions
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{{Hatnote|For the equipment type, see [[Pikes]].}} | |||
{{WeaponPage | {{WeaponPage | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Pike Icon.png | | image = Pike Faded.png | ||
| controller icon = Pike Unfaded.png | |||
| icon = Pike Unfaded Icon.png | |||
| uid = WPN_HUM_Pike_A_0 | |||
| uuid = baa5b139-42ad-40fd-b6c3-6b52b092c48e | |||
| quote = This pike's broad steel head has been repeatedly bent and hammered back into its original shape. | | quote = This pike's broad steel head has been repeatedly bent and hammered back into its original shape. | ||
| category = martial | | category = martial | ||
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| handedness = two-handed | | handedness = two-handed | ||
| type = Pikes | | type = Pikes | ||
| damage = 1d10 Piercing | | damage = 1d10 | ||
| damage type = Piercing | |||
| heavy = yes | | heavy = yes | ||
| reach = yes | | reach = yes | ||
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| weight lb = 16.2 | | weight lb = 16.2 | ||
| price = 20 | | price = 20 | ||
| actions = | | weapon actions = Rush Attack, Piercing Strike, Brace (Melee) | ||
}} | }} | ||
[[Category:Sources of Piercing damage]] |
Latest revision as of 23:34, 24 October 2024
For the equipment type, see Pikes.
Pike is a mundane, nonmagical variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.
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This pike's broad steel head has been repeatedly bent and hammered back into its original shape.
Properties
- Damage
1d10 (1~10) + Strength modifier
Piercing
- Details
Rarity: Common
Enchantment: None
Two-Handed
Extra Reach
Dippable
Range: 2.5 m / 8 ft
Weight: 8.1 kg / 16.2 lb
Price: 20 gp
UID
WPN_HUM_Pike_A_0UUID
baa5b139-42ad-40fd-b6c3-6b52b092c48e
Weapon actions
If you have proficiency, equip in main hand to gain:
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Piercing Strike (
)
Stab an enemy and possibly inflict .
Brace (Melee) (
)
Spend
6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.