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Maul: Difference between revisions

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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.)
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{{Hatnote|For the equipment type, see [[Mauls]].}}
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Maul Faded.png
| image = Maul Icon.png
| controller icon = Maul Unfaded.png
| icon = Maul Unfaded Icon.png
| uid = WPN_Maul
| uuid = 5487ceb4-b009-46ae-8ed6-cd3baaf0a18d
| description = '''Maul''' is a common variant of the [[Mauls]] family of weapons.
| seo description = Maul is a common variant of the Mauls family of weapons.
| quote = Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale.
| quote = Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale.
| category = martial  
| category = martial
| melee or ranged = melee
| melee or ranged = melee
| handedness = two-handed
| handedness = two-handed
| type = Mauls
| type = Mauls
| rarity = common
| damage = 2d6
| damage = 2d6
| damage type = Bludgeoning
| damage type = Bludgeoning
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| weight lb = 9.0
| weight lb = 9.0
| price = 40
| price = 40
| weapon actions = Tenacity, Backbreaker, Concussive Smash
| weapon actions = Backbreaker, Concussive Smash, Tenacity
}}
}}
[[Category:Sources of Bludgeoning damage]]

Latest revision as of 23:34, 24 October 2024

For the equipment type, see Mauls.
Maul image

Maul is a common variant of the Mauls family of weapons.

Description Icon.png

Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale.

Properties

Damage
Details
Mauls Mauls
Rarity: Common
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 40 gp
UID WPN_Maul
UUID 5487ceb4-b009-46ae-8ed6-cd3baaf0a18d

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).