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Maul: Difference between revisions
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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.) |
HiddenDragon (talk | contribs) (Added hatnote) |
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{{Hatnote|For the equipment type, see [[Mauls]].}} | |||
{{WeaponPage | {{WeaponPage | ||
| | | image = Maul Faded.png | ||
| | | controller icon = Maul Unfaded.png | ||
| icon = Maul Unfaded Icon.png | |||
| uid = WPN_Maul | |||
| uuid = 5487ceb4-b009-46ae-8ed6-cd3baaf0a18d | |||
| description = '''Maul''' is a common variant of the [[Mauls]] family of weapons. | |||
| seo description = Maul is a common variant of the Mauls family of weapons. | |||
| quote = Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale. | | quote = Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale. | ||
| category = martial | | category = martial | ||
| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = two-handed | | handedness = two-handed | ||
| type = Mauls | | type = Mauls | ||
| rarity = common | |||
| damage = 2d6 | | damage = 2d6 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
Line 14: | Line 21: | ||
| weight lb = 9.0 | | weight lb = 9.0 | ||
| price = 40 | | price = 40 | ||
| weapon actions = | | weapon actions = Backbreaker, Concussive Smash, Tenacity | ||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] |
Latest revision as of 23:34, 24 October 2024
For the equipment type, see Mauls.
Maul is a common variant of the Mauls family of weapons.
Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 40 gp
-
UID
WPN_MaulUUID
5487ceb4-b009-46ae-8ed6-cd3baaf0a18d
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).