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Longbow: Difference between revisions

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(Up to date with full game release.)
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{{ up to date | 2023-08-13 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Hatnote|For the equipment type, see [[Longbows]].}}
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Longbow Icon.png
| image = Longbow Icon.png
| controller icon = Longbow Unfaded.png
| icon = Longbow Unfaded Icon.png
| uid = BASE_WEAPON_Longbows
| uuid = f5a95e54-b4ff-482d-b5f4-392917125c86
| quote = During the Crown Wars, the demand for longbows was such that adult yew trees were almost driven to extinction.
| quote = During the Crown Wars, the demand for longbows was such that adult yew trees were almost driven to extinction.
| category = martial
| category = martial
| rarity = common
| melee or ranged = ranged
| melee or ranged = ranged
| handedness = two-handed
| handedness = two-handed
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| weapon actions = Hamstring Shot, Brace (Ranged)
| weapon actions = Hamstring Shot, Brace (Ranged)
}}
}}
[[Category:Sources of Piercing damage]]

Latest revision as of 23:33, 24 October 2024

For the equipment type, see Longbows.
Longbow image

Longbow is a mundane, nonmagical variant of the Longbows family of weapons. It is a martial ranged weapon that's wielded with both hands.

Description Icon.png

During the Crown Wars, the demand for longbows was such that adult yew trees were almost driven to extinction.

Properties

Damage
Details
Longbows Longbows
Rarity: Common
Enchantment: None
 Two-Handed
Dippable Dippable
 Range: 18 m / 60 ft
 Weight: 1.1 kg / 2.2 lb
Price: 50 gp
UID BASE_WEAPON_Longbows
UUID f5a95e54-b4ff-482d-b5f4-392917125c86

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Hamstring Shot Hamstring Shot ()

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

Brace (Ranged) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.