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Club: Difference between revisions
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[[ | {{Hatnote|For the equipment type, see [[Clubs]].}} | ||
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | |||
| image = Club Icon.png | |||
| controller icon = Club Unfaded.png | |||
| icon = Club Unfaded Icon.png | |||
| description = '''Club''' is a mundane, nonmagical variant of the [[Clubs]] family of weapons. It is a [[weapons|simple melee weapon]] wielded in one hand. It's a [[light]] weapon that anyone can dual-wield without special training. It is more or less a temporary weapon considering other simple weapons like [[Mace]] are superior to it in damage. | |||
A long, deep crack runs through the side of the wood, filled with crusted blood. | | quote = A long, deep crack runs through the side of the wood, filled with crusted blood. | ||
| category = simple | |||
=== | | rarity = common | ||
| melee or ranged = melee | |||
| handedness = one-handed | |||
| type = Clubs | |||
| damage = 1d4 | |||
| damage type = Bludgeoning | |||
| light = yes | |||
| dippable = yes | |||
| weight kg = 0.9 | |||
== | | weight lb = 1.8 | ||
| price = 10 | |||
| uid = WPN_HUM_Club_A_0 | |||
| uuid = d9c87013-1f41-4c17-b71d-f353ec0d64e8 | |||
| weapon actions = Concussive Smash | |||
}} | |||
[[Category:Sources of Bludgeoning damage]] |
Latest revision as of 23:29, 24 October 2024
For the equipment type, see Clubs.
Club is a mundane, nonmagical variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training. It is more or less a temporary weapon considering other simple weapons like Mace are superior to it in damage.
A long, deep crack runs through the side of the wood, filled with crusted blood.
Properties
- Damage
- 1d4 (1~4) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- One-Handed
- Light
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 10 gp
-
UID
WPN_HUM_Club_A_0UUID
d9c87013-1f41-4c17-b71d-f353ec0d64e8
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.