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Winter's Breath: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Winter's Breath''' is an Action unique to the [[Water Elemental]]. | | summary = '''Winter's Breath''' is an Action unique to the [[Water Elemental]]. | ||
| description = Exhale a freezing torrent of ice. {{Cond|Burning}} creatures undergo rapid cooling and become {{Cond|Brittle}}. | | description = Exhale a freezing torrent of ice. {{Cond|Burning}} creatures undergo rapid cooling and become {{Cond|Brittle}}. Has no effect on inanimate objects. | ||
| image = Winter's Breath.webp | | image = Winter's Breath.webp | ||
| cost = action | | cost = action | ||
Line 14: | Line 14: | ||
| aoe m = 6 | | aoe m = 6 | ||
| aoe ft = 20 | | aoe ft = 20 | ||
| area = Ice | |||
| area duration = 2 | |||
| area shape = cone | |||
| area range m = 6 | |||
| area range ft = 20 | |||
| condition = Brittle | | condition = Brittle | ||
| condition duration = 3 | | condition duration = 3 | ||
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| condition dc = 16 | | condition dc = 16 | ||
| used by creatures = Water Elemental | | used by creatures = Water Elemental | ||
| notes = | | notes = * When the ice created by this attack melts, it leaves behind a water surface that lasts indefinitely. | ||
}} | }} |
Latest revision as of 21:59, 24 October 2024
Winter's Breath is an Action unique to the Water Elemental.
Description
Exhale a freezing torrent of ice. creatures undergo rapid cooling and become . Has no effect on inanimate objects.
Properties
- Cost:
- Action
- Damage:
- 4d6 (4~24) Cold
- Details:
- Range: Self
- AoE: 6 m / 20 ft (Cone)
- Creates Area: Ice
- CON Save (DC 16) (On Save: Targets still take half damage.)
Condition: Brittle
Duration: 3 turns
DC 16 Constitution saving throw
- 2d6 (2~12) Cold damagedamage per turn
- Affected entity has been rapidly cooled while aflame, making it Vulnerable to Thunder and Bludgeoning damage.
Area: Ice
Ice
Duration: 2 turns
AoE: 6 m / 20 ft (Cone)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Used by creatures: Water Elemental
Notes
- When the ice created by this attack melts, it leaves behind a water surface that lasts indefinitely.