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{{ActionPage
{{ActionPage
| summary = '''Winter's Breath''' is an Action unique to the [[Water Elemental]].
| summary = '''Winter's Breath''' is an Action unique to the [[Water Elemental]].
| description = Exhale a freezing torrent of ice. {{Cond|Burning}} creatures undergo rapid cooling and become {{Cond|Brittle}}.
| description = Exhale a freezing torrent of ice. {{Cond|Burning}} creatures undergo rapid cooling and become {{Cond|Brittle}}. Has no effect on inanimate objects.
| image = Winter's Breath.webp
| image = Winter's Breath.webp
| cost = action
| cost = action
| damage = amount:4d6, type:Cold
| damage = 4d6
| damage type = Cold
| attack roll =  
| attack roll =  
| range = self
| range = self
| save = STR
| save = CON
| save dc = 16
| on save = Targets still take half damage.
| on save = Targets still take half damage.
| aoe = cone
| aoe = cone
| aoe m = 6
| aoe m = 6
| aoe ft = 20
| aoe ft = 20
| area = Ice
| area duration = 2
| area shape = cone
| area range m = 6
| area range ft = 20
| condition = Brittle
| condition = Brittle
| condition duration = 3
| condition duration = 3
| condition save = CON
| condition save = CON
| condition dc = 16
| used by creatures = Water Elemental
| used by creatures = Water Elemental
| notes =  
| notes = * When the ice created by this attack melts, it leaves behind a water surface that lasts indefinitely.
}}
}}

Latest revision as of 21:59, 24 October 2024

Winter's Breath.webp

Winter's Breath is an Action unique to the Water Elemental.

Description

Exhale a freezing torrent of ice. Burning Burning creatures undergo rapid cooling and become Brittle Brittle. Has no effect on inanimate objects.

Properties

Cost:
Action
Damage:
D6 Cold.png 4d6 (4~24) Damage TypesCold
Details:
 Range: Self
AoE: 6 m / 20 ft (Cone)
Creates Area: Ice
CON Save (DC 16) (On Save: Targets still take half damage.)

Condition: Brittle

Brittle Brittle

Duration: 3 turns

DC 16  Constitution saving throw

Area: Ice

Ice Ice

Duration: 2 turns

AoE: 6 m / 20 ft (Cone)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

Spell save DC  Dexterity saving throw

Condition: Difficult Terrain

How to learn

Used by creatures: Water Elemental

Notes

  • When the ice created by this attack melts, it leaves behind a water surface that lasts indefinitely.