| class learns at level 5 = Druid, Sorcerer, Wizard, Nature Domain, Tempest Domain
| class learns at level 5 = Druid, Sorcerer, Wizard, Nature Domain:Domain Spell, Tempest Domain:Domain Spell, Circle of the Land:Arctic or Coast
| class learns at level 6 = Storm Sorcery, {{Class|College of Lore}} (via [[Magical Secrets]] subclass feature)
| class learns at level 6 = Storm Sorcery, College of Lore:via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} (via [[Magical Secrets]] class feature)
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to call forth a storm that douses fire, creates an Ice Surface, and disrupts the Concentration of spellcasters.
| summary = This spell allows spellcasters to call forth a storm that douses fire, creates an Ice Surface, and disrupts the Concentration of spellcasters.
| description = Call forth a storm that douses fire, creates an [[Ice Surface]], and forces spellcasters to succeed at a {{Concentration}} {{SavingThrow}} in order to maintain Concentration.
| description = Call forth a storm that douses fire, creates an {{Area|Ice}} surface, and forces spellcasters to succeed at a {{Concentration}} {{SavingThrow}} in order to maintain Concentration.
Ice is a surface that is considered [[Difficult Terrain]]. Creatures moving through it have their [[Movement Speed]] halved, and will fall [[Prone]] on a failed [[Dexterity]] {{SavingThrow}}.
Ice is a surface that is considered [[Difficult Terrain]]. Creatures moving through it have their [[Movement Speed]] halved, and will fall {{Cond|Prone}} on a failed [[Dexterity]] {{SavingThrow}}.
| action type = action
| cost = action, spell3
| attack roll =
| attack roll =
| damage =
| damage =
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| extra damage save effect =
| extra damage save effect =
| concentration = yes
| concentration = yes
| save = CON
| range = ranged
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| range ft = 60
| aoe =
| aoe =
| aoe m =
| aoe m =
| aoe ft =
| aoe ft =
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| condition save =
| condition save =
| area = Sleet Storm
| area = Sleet Storm
| area category = cloud
| area shape = Radius
| area shape = radius
| area range m = 9
| area range m = 9
| area range ft = 30
| area range ft = 30
| area duration = 10
| area duration = 10
| area turn start damage =
| higher levels =
| area turn start damage type =
| notes = * Any {{DamageType|Fire}} damage will burn away the surface for the turn. If the caster continues to concentrate, the ice surface will form again the following turn.
| area turn start damage save =
* The incantation for Sleet Storm is '''Impero Tibi''', Latin for "I command you".
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| notes = * {{Class|Circle of the Land}}s who choose the Arctic or Coast Land at level 5 learn this spell automatically.
* Any {{DamageType|Fire}} damage will burn away the surface for the turn. If the caster continues to concentrate, the ice surface will form again the following turn.
| video = Sleet Storm Visuals.mp4
| video = Sleet Storm Visuals.mp4
}}
}}
== External Links ==
== External links ==
* {{FRWiki|Sleet storm|long}}
* {{FRWiki|Sleet storm|long}}
Revision as of 21:40, 24 October 2024
Sleet Storm is a level 3 conjuration spell. This spell allows spellcasters to call forth a storm that douses fire, creates an Ice Surface, and disrupts the Concentration of spellcasters.
Description
Call forth a storm that douses fire, creates an Ice surface, and forces spellcasters to succeed at a ConcentrationSaving throw in order to maintain Concentration.