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{{Passive feature page | |||
| summary = '''Great Weapon Fighting''' is a [[Fighting Style]] passive feature. | | summary = '''Great Weapon Fighting''' is a [[Fighting Style]] passive feature. | ||
| description = When you roll a 1 or 2 on a damage die for an attack with a [[Two-Handed]] melee weapon, that die is rerolled once. | | description = When you roll a 1 or 2 on a damage die for an attack with a [[Two-Handed]] melee weapon, that die is rerolled once. | ||
| image = Great Weapon Fighting.webp | | image = Great Weapon Fighting.webp | ||
| icon = Great Weapon Fighting Icon.webp | |||
| additional = | | additional = | ||
| condition = | | condition = | ||
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| class learns at level 1 = Fighter | | class learns at level 1 = Fighter | ||
| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| used by creatures = Flaming Fist Guisarmier, Oathbreaker Knight, Ulder Ravengard, Watchman, Zealot of the Absolute | |||
| notes = | | notes = | ||
* This also applies to [[Versatile]] weapons when off-hand is empty. | * This also applies to [[Versatile]] weapons when off-hand is empty. | ||
* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], {{SAI|Divine Smite}}, and a | * Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], {{SAI|Divine Smite}}, and a {{Area|Fire}} or {{Area|Simple Toxin}}-dipped weapon may also be rerolled. | ||
* This feature increases the average of a "Dx" (a dice with x sides) by 1 - 2/x, e.g. by 0.5 for a D4, by 0.833... for a D12, and so on. | * This feature increases the average of a "Dx" (a dice with x sides) by 1 - 2/x, e.g. by 0.5 for a D4, by 0.833... for a D12, and so on. | ||
* When used in combination with [[Savage Attacker]], Great Weapon Fighting is applied before selecting the highest damage roll. | * When used in combination with [[Savage Attacker]], Great Weapon Fighting is applied before selecting the highest damage roll. It will do a first roll and reroll if it's a 1 or 2, and then roll one more time and use the highest result. | ||
** The tooltip is showing 3-4 rolls but it appears to be a bug as of patch 6. | |||
}} | }} | ||
==Math== | ==Math== | ||
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|+Average bonus damage per dice rolled | |+Average bonus damage per dice rolled | ||
|- | |- | ||
! Damage dice !! Average bonus damage !! Average damage roll !! | ! Damage dice !! Average bonus damage !! Average damage roll !! Average bonus damage added by Great Weapon Fighting !! Average bonus damage added by Savage Attacker | ||
|- | |- | ||
|1d4||0.88||3.38||0.25||0.38 | |1d4||0.88||3.38||0.25||0.38 | ||
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=== Average bonus damage of Great Weapon Fighting with [[Savage Attacker]] and [[Brace_(Melee)|Brace]] === | === Average bonus damage of Great Weapon Fighting with [[Savage Attacker]] and [[Brace_(Melee)|Brace]] === | ||
This feat average bonus damage is even lower when used with Brace and Savage Attacker : ~0.16 damage / die. However Brace can only be used once per short rest so it could still be worth taking. | |||
This feat average bonus damage | |||
==External Links== | ==External Links== |