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Farsea Marshwine: Difference between revisions
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|usage cost = bonus action | |usage cost = bonus action | ||
|effect = | |effect = | ||
* | *Consume the bottle: | ||
** Inflicts {{Cond|Alcohol}} | |||
* | {{InfoBlob|{{Action}}}} | ||
*{{SAI|Throw}} the bottle: | |||
**{{icon|Aoe Icon.png|25}}Creates area: Alcohol | |||
| condition = Alcohol | |||
| condition duration = 2 | |||
| area = Alcohol | |||
| area shape = Radius | |||
| area range m = 4 | |||
| area range ft = 13 | |||
| area duration = Permanent | |||
|where to find = Found in various locations throughout the world either as loot or sold by [[Traders]] | |where to find = Found in various locations throughout the world either as loot or sold by [[Traders]] | ||
}} | }} | ||
== External links == | == External links == | ||
* {{FRWiki|Farsea Marshwine|long}} | * {{FRWiki|Farsea Marshwine|long}} |
Latest revision as of 21:07, 24 October 2024
Farsea Marshwine is a consumable item that can be used as Camp Supplies to initiate Long Rests.
Bitter and sopping-wet, this Cormyrian red tastes as if it's been thrown overboard.
Properties
- Drinks
- Camp Supplies: 1
- Single Use
- Rarity: Common
- Weight: 0.2 kg / 0.4 lb
- Price: 1 gp
-
UID
CONS_Drink_Wine_GUUID
ba6424eb-5f8e-44f8-ae60-96c5b615e67f
Effect
- Consume the bottle:
- Inflicts
- Creates area: Alcohol
the bottle:
Condition: Alcohol
Duration: 2 turns
- Has Disadvantage on Dexterity and Charisma checks.
Area: Alcohol
Where to find
Found in various locations throughout the world either as loot or sold by Traders