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Blade Barrier: Difference between revisions

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| range ft = 60
| range ft = 60
| area = Blade Barrier
| area = Blade Barrier
| area category = area
| area shape = Line
| area shape = Line
| area range m = 36
| area range m = 36
| area range ft = 120
| area range ft = 120
| area duration = 60
| area duration = 60
| area turn start damage = 6d10
| area turn start damage type = Slashing
| area turn start damage save = Dexterity
| area turn start damage save effect = half
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition = Difficult Terrain
| area condition 2 =
| area condition 3 =
| area condition 4 =
| condition =  
| condition =  
| condition duration =  
| condition duration =  
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== External Links ==
== External Links ==
* {{FRWiki|Blade barrier|long}}
* {{FRWiki|Blade barrier|long}}
[[Category:Sources of Slashing damage]]

Latest revision as of 20:45, 24 October 2024

Blade Barrier.webp

Blade Barrier is a level 6 evocation spell. This spell allows spellcasters to summon a wall of cutting blades.

Description

Summons a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish enough to come close.

Properties

Cost
Action + Level 6 Spell Slot
Damage
D10 Slashing.png 6d10 (6~60) Damage TypesSlashing
Details
DEX Save
 Range: 18 m / 60 ft
Creates Area: Blade Barrier
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Area: Blade Barrier

Blade Barrier Blade Barrier

Duration: 60 turns

AoE: 36 m / 120 ft (Line)

Type: Summoned

Condition: Blade Barrier

Blade Barrier Blade Barrier

Spell save DC  Dexterity saving throw

  • Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block.
  • Affected entities take 6d10Damage TypesSlashing damage per turn.
  • Affected entities can make a DC 15  Dexterity saving throw on the initial application to halve the damage.
  • Affected entities can make a Dexterity saving throw equal or higher to the caster's Spell Save DC on subsequent applications to halve the damage.

How to learn

Classes:

External Links[edit | edit source]