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Cefrey: Difference between revisions

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m (Added FRWiki link)
(copyedit; updated int/wis saves, e hp (patch 7))
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| ac = 10
| ac = 10
| hp = 12
| hp = 12
| e hp = 8
| t hp= 15
| t hp= 15
| movement m = 9
| movement m = 9
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| wis save prof = yes
| wis save prof = yes
| int save prof = yes
| int save prof = yes
| wis save extra = +2
| int save extra = +2
}}
}}
'''Cefrey''' is one of the bandits raiding the Overgrown Ruins dungeon in [[Act One]].  
'''Cefrey''' is one a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act 1]].  
== Involvement ==
== Involvement ==
Cefrey is instantly hostile to the player as she spots them.
Cefrey is instantly hostile to the party and can be found within the [[Refectory]].


== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Burning Hands|item=Scroll of Burning Hands}}
{{Feature box|Fire Bolt}}
{{Feature box|Ice Knife}}
{{Feature box|Mage Armour}}
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Fire Bolt}}
{{Feature box|Shocking Grasp}}
{{Feature box|Shocking Grasp}}
{{Feature box|Mage Armour}}
{{Feature box|Ice Knife}}
{{Feature box|Burning Hands|item=Scroll of Burning Hands}}


=== Notable loot ===
=== Notable loot ===
*{{MdRarityItem|Scroll of Burning Hands}} (will not drop if already used)
*{{MdRarityItem|Journey Through The Jungle}}
*{{MdRarityItem|Quarterstaff}}
*{{MdRarityItem|Quarterstaff}}
*{{MdRarityItem|Robe}}
*{{MdRarityItem|Robe}}
*{{MdRarityItem|Journey Through The Jungle}}
*{{MdRarityItem|Scroll of Burning Hands}} (will not drop if already used)


== External links ==
== External links ==

Revision as of 02:12, 23 October 2024

Cefrey is one a Human bandit that is raiding the Overgrown Ruins in Act 1.

Involvement

Cefrey is instantly hostile to the party and can be found within the Refectory.

Combat

Attacks and abilities

Burning Hands.webp
Burning Hands Burning Hands ()   –  Scroll of Burning Hands
D6 Fire.png 3d6 (3~18) Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Ice Knife.webp
Ice Knife Ice Knife ()
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing
+
D6 Cold.png 2d6 (2~12) Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Mage Armour.webp
Mage Armour Mage Armour ()
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier. Prerequisite: The target can't be wearing Armour.
 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Shocking Grasp.webp
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft

Notable loot

External links