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Voss often appears with a crossbow instead of the Silver Sword. How annoying! Added advice on how to deal with him if this happens.
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(Voss often appears with a crossbow instead of the Silver Sword. How annoying! Added advice on how to deal with him if this happens.) |
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Legendary githyanki warrior [[Kith'rak Voss]] is equipped with the {{RarityItem|Silver Sword of the Astral Plane}} when initially encountered at the [[Mountain Pass]] in [[Act One]]. Though he | Legendary githyanki warrior [[Kith'rak Voss]] is equipped with the {{RarityItem|Silver Sword of the Astral Plane}} when initially encountered at the [[Mountain Pass]] in [[Act One]]. Though he cannot be damaged by any means, it is still possible for enterprising players to '''steal his prized silver sword''', obtaining one of the strongest weapons in the game (and arguably the strongest for any [[gith]] character) before even finishing the first act. | ||
This guide will assume the party has a minimum level of 5. | This guide will assume the party has a minimum level of 5. | ||
== The Challenge == | == The Challenge == | ||
The primary | The primary obstacles to stealing the silver sword are Kith'rak Voss's, [[Saving Throw]]s, [[Armour Class]] and, with more recent patches to the game, the high probability he will appear equipped with a [[Githyanki Crossbow]] instead of the sword. | ||
If Voss appears with a crossbow instead of his Silver Sword, the first challenge becomes getting him to equip the sword (so he may then be separated from it). A salient issue here is that Voss is normally programmed to fly away instantly when engaged in combat by any of the following entities: | |||
* The PC or his/her [[Companions]] | |||
* Summons of the PC or his/her companions | |||
* Familiars and other allies affiliated with the party | |||
However, if Kith'rak Voss is immediately engaged in combat, by an entity in or near melee range that meets none of these definitions, he will equip his Silver Sword to fight this opponent. To date, the only known entity that meets this requirement is the [[Spectator]] that is freed as a result of throwing the [[Iron Flask]] (and acquiring the Flask is a task all by itself). This is because the Spectator from the Iron Flask is an independent entity, hostile to everyone and not under the influence of the party. Should the Flask be used, it is advisable to throw it from the bridge, out of sight of the gith gathered below, so party members are not immediately drawn into the conflict. | |||
Once the Spectator is freed, you will have to act quickly. After taking (up to 3) swings at the Spectator, Voss may turn invisible soon after, greatly reducing the chances of success with any of the steps listed below to get his sword. | |||
As far as Voss himself is concerned, these are the relevant bonuses that the party will need to overcome, in one method or another: | |||
* {{Saving Throw|STR}} +8 on Balanced, +9 on Tactician | * {{Saving Throw|STR}} +8 on Balanced, +9 on Tactician | ||
* {{Saving Throw|WIS}} +6 with {{Advantage}} | * {{Saving Throw|WIS}} +6 with {{Advantage}} | ||
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The party will also need to avoid the cutscene to begin conversation with his patrol, requiring the party to stay well-hidden or at a minimum distance. | The party will also need to avoid the cutscene to begin conversation with his patrol, requiring the party to stay well-hidden or at a minimum distance. | ||
Be aware that [[Lae'zel]] will turn hostile if this is done while she is in the player's party; leaving her at [[Camp]] is recommended. | |||
== Methods == | == Methods == |