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Radiant set: Difference between revisions

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{{Passive|Arcane Battery}}
{{Passive|Arcane Battery}}
{{SpellAction|Kereska's Favour|level = 4|recharge = short rest}}
{{SpellAction|Kereska's Favour|level = 4|recharge = short rest}}
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|{{MdRarityItem|Pelorsun Blade}}
|[[Weapons|Weapon]] ([[Rapiers|Rapier]])
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* Deal an additional {{DamageText|1d4|Radiant}} damage.
{{Passive|Undead Bane}}
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|-
|{{MdRarityItem|Selûne's Spear of Night}}
|{{MdRarityItem|Selûne's Spear of Night}}
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|{{Passive|Callous Glow}}
|{{Passive|Callous Glow}}
|}
|}
* {{MdRarityItem|Pelorsun Blade}}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Revision as of 00:28, 19 October 2024

The Radiant set is a set of equipment that helps the user deal Damage TypesRadiant damage. Synergizes with items from the Luminous set, which are not duplicated here.

Radiant Set
Name Type Effect
Moonlight Glaive Weapon (Glaive)
  • Deal an additional 1d4Damage TypesRadiant damage.
Moonlight Glaive: Glowing Moonlight Glaive: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.
Moonlight Butterflies Moonlight Butterflies ()

Strike a foe, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage Icon.png Advantage on attacks against the target.

Shining Staver-of-Skulls Weapon (Light Hammer)
  • Deal an additional 1d4Damage TypesRadiant damage.
  • Light Light - This object has an aura of light with a radius of 7.5 m / 25 ft.
Gontr Mael Weapon (Longbow)
Promised Victory
On a hit, possibly inflict Guiding Bolt Guiding Bolt upon the target.
Gontr Mael: Glowing Gontr Mael: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft. Toggle this to douse and rekindle the light.
Celestial Haste Celestial Haste ()
Cast as a level 3 spell at will.
Bolt of Celestial Light Bolt of Celestial Light ()

Frighten Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4Damage TypesRadiant damage.

Deva Mace Weapon (Mace)
  • Deal an additional 4d8Damage TypesRadiant damage.
  • Exploit only.
Devotee's Mace Weapon (Mace)
  • Deal an additional 4d8Damage TypesRadiant damage.
Healing Incense Aura Healing Incense Aura ()

Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn

The Blood of Lathander Weapon (Mace)
Lathander's Blessing
Once per Long Rest, when your hit points are reduced to 0, you regain 2d6hit points. Allies within 9 m / 30 ft also regain 1d6hit points.
Lathander's Light Lathander's Light
Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.
Sunbeam Sunbeam ()
Cast as a level 6 spell ( Recharge: Long rest.)
Creation's Echo Weapon (Quarterstaff)
Elemental Resonance
If the wielder deals Damage TypesAcid, Damage TypesFire, Damage TypesLightning, Damage TypesRadiant, or Damage TypesNecrotic damage, it become resistant to that damage type for 2 turns.
Markoheshkir Weapon (Quarterstaff)
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell attack rolls.
Arcane Battery Arcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Kereska's Favour Kereska's Favour ()
Cast as a level 4 spell ( Recharge: Short rest.)
Pelorsun Blade Weapon (Rapier)
  • Deal an additional 1d4Damage TypesRadiant damage.
Undead Bane
All Attack rolls have Advantage Icon.png Advantage against Undead.[See Notes]
Selûne's Spear of Night Weapon (Spear)
Selûne's Blessing
You gain Advantage Icon.png Advantage on Wisdom Saving throws and Perception Checks.
Darkvision Darkvision
Can see in the dark up to 12 m / 40 ft.
Moonbeam Moonbeam ()
Cast as a level 3 spell ( Recharge: Long rest.)
Moonmote Moonmote ()
Cast as a cantrip ( Recharge: Long rest.)
Hammer of the Just Weapon (Warhammer)
  • Deal an additional 1d4Damage TypesRadiant damage.
Slay the Wicked
This weapon deals an additional 1d6Damage TypesSlashing damage against Fiends and Undead.
Detect Thoughts Detect Thoughts ()
Cast as a level 1 spell ( Recharge: Long rest.)
Holy Lance Helm Headwear (Medium Armour)
Smite the Graceless
Creatures who miss their Attack rolls against the wearer must make a DC 14  Dexterity saving throw or take 1d4Damage TypesRadiant damage.
Mantle of the Holy Warrior Cloak
Crusader's Mantle Crusader's Mantle ()
Cast as a level 3 spell ( Recharge: Short rest.)
Moon Devotion Robe Clothing
Lunar Bulwark Lunar Bulwark ()
Cast as a level 1 spell ( Recharge: Long rest.)
Produce Flame Produce Flame ()
Cast as a cantrip at will.
Selûne's Protection
While the wearer has Mage Armour Mage Armour, each successful Saving throw causes the source of the Saving Throw to take 1-4Damage TypesRadiant damage.
The Oak Father's Embrace Armour (Medium Armour)
Order of Nature
Undead creatures that hit the wearer receive 1d6Damage TypesRadiant. Beasts that hit the wearer deal an additional 1d6Damage TypesRadiant.
Gloves of Belligerent Skies Handwear (Non-Armour)
Thunderous Conversion
When the wearer deals Damage TypesThunder, Damage TypesLightning, or Damage TypesRadiant damage, inflict 2 turns of Reverberation Reverberation upon the target(s).
Seraphic Pugilist Gloves Handwear (Non-Armour)
Guiding Bolt Guiding Bolt ()
Cast as a level 4 spell ( Recharge: Long rest.)
Angelclocker Knuckles
Your unarmed attacks deal an additional 1d4Damage TypesRadiant damage.
Callous Glow Ring Rings
Callous Glow
The wearer deals an additional 2 points of Damage TypesRadiant damage against creatures that are illuminated.