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Spiritual Weapon: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Spiritual Weapon | | name = Spiritual Weapon | ||
| image = Spiritual Weapon Icon. | | image = Spiritual Weapon Halberd.webp | ||
| controller icon = Spiritual Weapon Halberd Icon.webp | |||
| icon = Spiritual Weapon Halberd Unfaded Icon.webp | |||
| level = 2 | | level = 2 | ||
| school = Evocation | | school = Evocation | ||
| ritual = | |||
| classes = Cleric | | classes = Cleric | ||
| class learns at level 3 = Cleric | | class learns at level 3 = Cleric, War Domain:Domain Spell | ||
| summary = Summons a floating weapon that can attack enemies. You can choose between several different weapons, and each has a different | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| description = | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| | | races = | ||
| damage = 1d8 | | race learns at level 1 = | ||
| damage modifier = | | race learns at level 2 = | ||
| summary = Summons a floating weapon that can attack enemies. You can choose between several different weapons, and each has a different Weapon Action. | |||
| description = Create a floating, spectral weapon of your choice that attacks your enemies alongside you. The weapon is [[Ethereal]], [[Damage Types#Immunity|Immune]] to {{DamageType|Psychic}} and {{DamageType|Poison}} damage, and [[Damage Types#Resistance|Resistant]] to all other Damage Types. | |||
{{Duration|10}}. Only one Spiritual Weapon may be summoned at any time. | |||
| cost = bonus, spell2 | |||
| attack roll = | |||
| damage = 1d8+1 | |||
| damage modifier = Spellcasting | |||
| damage type = Force | | damage type = Force | ||
| range m = | | damage save = | ||
| range ft = | | damage save effect = | ||
| higher levels = For every 2 | | damage per = | ||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: For every 2 [[Spells#Spell_Slot_Levels|Spell Slot Levels]] higher than the original, the weapon gains {{Hp|8}} and deals an additional {{DamageText|1d8|Force}} damage. | |||
| variants = Spiritual Weapon: Greataxe, Spiritual Weapon: Greatsword, Spiritual Weapon: Halberd, Spiritual Weapon: Maul, Spiritual Weapon: Spear, Spiritual Weapon: Trident | |||
| notes = * The caster's [[spellcasting modifier]] is added to both the damage and attack rolls of the summoned '''Spiritual Weapon'''. | |||
* The summoned weapon also gets the caster's [[proficiency bonus]] added to its {{Attack roll}}s. | |||
* On the other hand, the [[Difficulty Class#Weapon Action DC|weapon action DC]] of the summoned weapon (used for example by {{SAI|Spiritual Weapon: Spear}} to inflict {{Cond|Gaping Wounds}} with {{SAI|Piercing Strike}}) is fixed to 12 and does not benefit from the caster's spellcasting modifier. | |||
* The greataxe, greatsword, and halberd variants of '''Spiritual Weapon''' are functionally identical. The spear and trident variants are also functionally identical. | |||
* Spiritual Weapons cannot make opportunity attacks. | |||
* The incantation for Spiritual Weapon is '''Ex Textura''', Latin for "from the weave". | |||
| video = | |||
| granted by items = Sethan, Harper Sacredstriker | |||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Spiritual weapon|long}} | |||
[[Category:Sources of Force damage]] |
Latest revision as of 14:29, 15 October 2024
Spiritual Weapon is a level 2 evocation spell. Summons a floating weapon that can attack enemies. You can choose between several different weapons, and each has a different Weapon Action.
Description
Create a floating, spectral weapon of your choice that attacks your enemies alongside you. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types.
Duration: 10 turns. Only one Spiritual Weapon may be summoned at any time.
Properties
- Cost
- Bonus action + Level 2 Spell Slot
- Damage
- 1d8 + 1 (2~9) + Spellcasting modifier Force
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: For every 2 Spell Slot Levels higher than the original, the weapon gains 8 hit points and deals an additional 1d8Force damage.Variants
How to learn
Classes:
- Class Level 3: Cleric, and War Domain (Domain Spell)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
Notes
- The caster's spellcasting modifier is added to both the damage and attack rolls of the summoned Spiritual Weapon.
- The summoned weapon also gets the caster's proficiency bonus added to its Attack rolls.
- On the other hand, the weapon action DC of the summoned weapon (used for example by to inflict with ) is fixed to 12 and does not benefit from the caster's spellcasting modifier.
- The greataxe, greatsword, and halberd variants of Spiritual Weapon are functionally identical. The spear and trident variants are also functionally identical.
- Spiritual Weapons cannot make opportunity attacks.
- The incantation for Spiritual Weapon is Ex Textura, Latin for "from the weave".