Ad placeholder

Spiritual Weapon: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
Tags: Mobile edit Mobile web edit Advanced mobile edit
No edit summary
 
(31 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{SpellPage
{{SpellPage
| name = Spiritual Weapon
| name = Spiritual Weapon
| image = Spiritual Weapon Icon.png
| image = Spiritual Weapon Halberd.webp
| controller icon = Spiritual Weapon Halberd Icon.webp
| icon = Spiritual Weapon Halberd Unfaded Icon.webp
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| ritual =
| classes = Cleric
| classes = Cleric
| class learns at level 3 = Cleric
| class learns at level 3 = Cleric, War Domain:Domain Spell
| summary = Summons a floating weapon that can attack enemies. You can choose between several different weapons, and each has a different weapon ability.
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| description = Summon a floating, spectral weapon that attacks your enemies alongside you.
| class learns at level 10 = Bard:via [[Magical Secrets]]
| action type = bonus
| races =
| damage = 1d8
| race learns at level 1 =
| damage modifier = spellcasting
| race learns at level 2 =
| summary = Summons a floating weapon that can attack enemies. You can choose between several different weapons, and each has a different Weapon Action.
| description = Create a floating, spectral weapon of your choice that attacks your enemies alongside you. The weapon is [[Ethereal]], [[Damage Types#Immunity|Immune]] to {{DamageType|Psychic}} and {{DamageType|Poison}} damage, and [[Damage Types#Resistance|Resistant]] to all other Damage Types.
 
{{Duration|10}}. Only one Spiritual Weapon may be summoned at any time.
| cost = bonus, spell2
| attack roll =
| damage = 1d8+1
| damage modifier = Spellcasting
| damage type = Force
| damage type = Force
| range m = 18
| damage save =
| range ft = 54
| damage save effect =
| higher levels = For every 2 spell levels higher than the original, the weapon gains {{DamageText|8|Healing}} and deals an additional {{DamageText|1d8|Force}} damage.
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range m =  
| range ft =  
| aoe =
| aoe m =
| aoe ft =
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: For every 2 [[Spells#Spell_Slot_Levels|Spell Slot Levels]] higher than the original, the weapon gains {{Hp|8}} and deals an additional {{DamageText|1d8|Force}} damage.
| variants = Spiritual Weapon: Greataxe, Spiritual Weapon: Greatsword, Spiritual Weapon: Halberd, Spiritual Weapon: Maul, Spiritual Weapon: Spear, Spiritual Weapon: Trident
| notes = * The caster's [[spellcasting modifier]] is added to both the damage and attack rolls of the summoned '''Spiritual Weapon'''.
* The summoned weapon also gets the caster's [[proficiency bonus]] added to its {{Attack roll}}s.
* On the other hand, the [[Difficulty Class#Weapon Action DC|weapon action DC]] of the summoned weapon (used for example by {{SAI|Spiritual Weapon: Spear}} to inflict {{Cond|Gaping Wounds}} with {{SAI|Piercing Strike}}) is fixed to 12 and does not benefit from the caster's spellcasting modifier.
* The greataxe, greatsword, and halberd variants of  '''Spiritual Weapon''' are functionally identical. The spear and trident variants are also functionally identical.
* Spiritual Weapons cannot make opportunity attacks.
* The incantation for Spiritual Weapon is '''Ex Textura''', Latin for "from the weave".
| video =
| granted by items = Sethan, Harper Sacredstriker
}}
}}
== External Links ==
* {{FRWiki|Spiritual weapon|long}}
[[Category:Sources of Force damage]]

Latest revision as of 14:29, 15 October 2024

Spiritual Weapon Halberd.webp

Spiritual Weapon is a level 2 evocation spell. Summons a floating weapon that can attack enemies. You can choose between several different weapons, and each has a different Weapon Action.

Description

Create a floating, spectral weapon of your choice that attacks your enemies alongside you. The weapon is Ethereal, Immune to Damage TypesPsychic and Damage TypesPoison damage, and Resistant to all other Damage Types.

Duration: 10 turns. Only one Spiritual Weapon may be summoned at any time.

Properties

Cost
Bonus action + Level 2 Spell Slot
Damage
D8 Force.png 1d8 + 1 (2~9) + Spellcasting modifier Damage TypesForce
Details
 Range: 18 m / 60 ft

At higher levels

Upcast: For every 2 Spell Slot Levels higher than the original, the weapon gains HP Icon.png 8 hit points and deals an additional 1d8Damage TypesForce damage.

Variants

How to learn

Classes:

Granted by the following items:

Notes

  • The caster's spellcasting modifier is added to both the damage and attack rolls of the summoned Spiritual Weapon.
  • The summoned weapon also gets the caster's proficiency bonus added to its Attack rolls.
  • On the other hand, the weapon action DC of the summoned weapon (used for example by Spiritual Weapon: Spear Spiritual Weapon: Spear to inflict Gaping Wounds Gaping Wounds with Piercing Strike Piercing Strike) is fixed to 12 and does not benefit from the caster's spellcasting modifier.
  • The greataxe, greatsword, and halberd variants of Spiritual Weapon are functionally identical. The spear and trident variants are also functionally identical.
  • Spiritual Weapons cannot make opportunity attacks.
  • The incantation for Spiritual Weapon is Ex Textura, Latin for "from the weave".

External Links[edit | edit source]