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Abandoned Windmill: Difference between revisions

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{{UnderConstruction}}
{{Location page
| prefix = The
| name = Abandoned Windmill
| alt name =
| image = Abandoned Windmill.jpg
| image description = Abandoned Windmill on a hill in Rivington
| act = three
| summary = It can be found up the hill from [[Arfur's Mansion]], adjacent to the [[Gur Camp]]. A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby.
| region = Rivington
|south    = Arfur's Mansion
|north    = Sword Coast Couriers
|west    = Rivington General
|east    = Gur Camp
}}
== Overview ==
=== Windmill Basement ===
The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed {{CharLink|Mind flayer (windmill)|Mind Flayer}} can be found. Waking the mind flayer will begin the quest {{Quest|Feed the Mind Flayer}}. A haystack just outside the windmill can be [[Investigation|Investigated]]. A successful investigation check will let a character find a single {{SmRarityItem|Arrow of Acid}}.


'''Abandoned Windmill''' is a [[Location]] in [[Rivington]] in [[Chapter Three]]
==Related locations==
* {{Loc|Rivington}}


==Related Locations==
==Notable characters==
*[[Rivington]]
* {{MdCharLink|Mind flayer (windmill)}}
==Related Quests==
 
*TBD
==Related quests==
==Notable Loot==
* {{Quest|Feed the Mind Flayer}}
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
 
*TBD
==Notable loot==
==Notable NPCs==
* {{MdRarityItem|Mind Flayer Brain}} looted from the Mind Flayer
*TBD
* {{MdRarityItem|Ring of Truthfulness}} looted or pick-pocketed from the Mind Flayer
==Other Information==
 
{{Rivington}}
[[Category:Locations]]
[[Category:Act Three Locations]]

Latest revision as of 03:57, 10 October 2024

Rivington
Sword Coast Couriers
Rivington General Abandoned Windmill Gur Camp
Arfur's Mansion
The Abandoned Windmill is a Location within Rivington in Act Three of Baldur's Gate 3. It can be found up the hill from Arfur's Mansion, adjacent to the Gur Camp. A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby.

Overview[edit | edit source]

Windmill Basement[edit | edit source]

The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed Mind flayer (windmill) Mind Flayer can be found. Waking the mind flayer will begin the quest Feed the Mind Flayer Feed the Mind Flayer. A haystack just outside the windmill can be Investigated. A successful investigation check will let a character find a single Arrow of Acid.

Related locations[edit | edit source]

Notable characters[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]