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Evasive Footwork: Difference between revisions

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(Added note about how the condition will end before enemies can attack the user, making it only of use for enemy attacks that can occur during the user's turn)
 
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| cost = supdie
| cost = supdie
| concentration =  
| concentration =  
| recharge =
| recharge =  
| duration =  
| duration =  
| range = self
| range = self
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| condition = Evasive Footwork
| condition = Evasive Footwork
| condition duration = 1
| condition duration = 1
| save =
| save =  
| additional =
| additional =  
| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| granted by feats = Martial Adept
| notes =  
| notes = * When activated, it will apply 1 turn of the condition. When the user ends their turn, the condition will end, before enemies can attack the user (barring opportunity attacks, ripostes, and so on).
* The tabletop version is quite different, instead granting a bonus to [[AC]] equal to the roll of a Superiority Dice, as long as the user keeps moving.
** The disadvantage on melee attacks against the user is instead more similar to the Dodge action (not implented into the game) which grants disadvantage on ALL attack rolls against the user and granting advantage to the user's [[Dexterity]] [[Saving Throw]]s.
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Latest revision as of 17:51, 5 October 2024

Evasive Footwork.webp

Evasive Footwork is a Battle Master Fighter free action. This combat manoeuvre allows the Fighter to impose Disadvantage Icon.png Disadvantage on melee attacks made against it for a turn.

Description

Evade attacks; enemies receive Disadvantage Icon.png Disadvantage on melee attacks against you.

Properties

Cost:
Superiority Die
Details:
 Range: Self

Condition: Evasive Footwork

Evasive Footwork Evasive Footwork

Duration: 1 turn

Enemies have Disadvantage Icon.png Disadvantage on melee attacks against the affected entity.

How to learn

Classes:

Granted by feats: Martial Adept

Notes

  • When activated, it will apply 1 turn of the condition. When the user ends their turn, the condition will end, before enemies can attack the user (barring opportunity attacks, ripostes, and so on).
  • The tabletop version is quite different, instead granting a bonus to AC equal to the roll of a Superiority Dice, as long as the user keeps moving.
    • The disadvantage on melee attacks against the user is instead more similar to the Dodge action (not implented into the game) which grants disadvantage on ALL attack rolls against the user and granting advantage to the user's Dexterity Saving Throws.