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NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive. | NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive. | ||
=== | === Bosses === | ||
: An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective. See [[Bosses]]. | : An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective. | ||
{{hatnote|See [[Bosses]].}} | |||
=== Companions === | |||
==== Origin Companions ==== | |||
: [[Origin]] companions are playable characters with rich backgrounds and ties to the world and the events of the game. The origin companions can be recruited shortly after completing the [[Prologue]]. Each Origin can also be selected as a player character as an alternative to creating a custom character. | |||
{{hatnote|See [[Companions#Origin Companions|Origin Companions]].}} | |||
=== | ==== Non-Origin Companions ==== | ||
: | :Non-Origin companions may be recruited at various points later in the game, and each non-origin companion has specific recruitment scenarios that must be followed. | ||
{{hatnote|See [[Companions#Non-Origin Companions|Non-Origin Companions]].}} | |||
====Temporary Companions==== | |||
:Temporary companions are characters that can be recruited as party members and take up a genuine but temporary party slot during [[All Quests|Quests]] or through world interactions. | |||
{{hatnote|See [[Companions#Temporary Companions|Temporary Companions]].}} | |||
=== | === Followers === | ||
====Attached Followers==== | |||
==== | :Attached Followers are characters that can be attached to the player character or other party members like [[Summon|Summons]] during [[All Quests|Quests]] or through world interactions. | ||
: | {{hatnote|See [[Companions#Attached Followers|Attached Followers]].}} | ||
==== Camp Followers ==== | |||
: Camp followers are characters that remain at camp and cannot be invited to the player's party. They usually have [[Quests]] tied to them, provide lore and may provide services. | |||
{{hatnote|See [[Camp Followers]].}} | |||
=== Common Citizens === | === Common Citizens === | ||
: These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items. | : These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items. | ||
=== Hostile NPCs (Enemies) === | === Hostile NPCs (Enemies) === | ||
: Hostile NPCs - or Enemies - are adversaries that the player encounters during exploration and quests, varying in level of difficulty. | : Hostile NPCs - or Enemies - are adversaries that the player encounters during exploration and quests, varying in level of difficulty. | ||
== | === Traders === | ||
: A trader is an NPC with an expanded list of items to trade or [[pickpocket]], as well as a large amount of gold. They can be commonly found in what can be considered settlements or cities. | |||
{{hatnote|See [[Traders]] or [[Trading and item pricing|Trading]].}} | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] | ||
{{NavGameplay/Mechanics}} | {{NavGameplay/Mechanics}} |