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Added a note about the Combat Log showing a variable DC.
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m (Added a note about the Combat Log showing a variable DC.) |
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{{ConditionPage | {{ConditionPage | ||
| effects = * Affected entity has {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s. | |||
When there are 7 or more turns remaining, the entity must succeed a | * When there are 7 or more turns remaining, the entity must succeed a {{SavingThrow|CON|dc=12}} or take {{DamageText|1d4|Cold}} and become {{Cond|Frozen}}. On a successful save, it only takes half damage. Afterward, the frost sloughs away. | ||
Removed by {{ | * Removed by {{Cond|Burning}}. | ||
| stack id = MAG_FROST | |||
| stack type = additive | |||
| tick type = start | |||
| condition = Frozen | |||
| condition dc = 12 | |||
| condition save = CON | |||
| condition duration = 2 | |||
| notes = * The in-game description is wrong; the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.{{verify}} | |||
* [[Markoheshkir]]'s Encrusted with Frost condition comes from the {{SAI|Frost of Dark Winter}} variant of Kereska's Favour. | |||
* Testing as of Patch 7 confirms that the save is fixed DC 12, despite the combat log showing a variable DC calculation involving Proficiency and Spellcasting Ability Modifier bonuses. | |||
}} | }} | ||