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{{Location page | |||
| name = The High Hall | |||
| alt name = | |||
| image = High Hall Entrance.jpeg | |||
| image description = High Hall Entrance | |||
| act = three | |||
| summary = This area is accessible only after travelling to the [[Morphic Pool]] to begin the final quest of Baldur's Gate 3. | |||
| region prefix = the | |||
| region = Upper City | |||
| north = | |||
| west = | |||
| east = | |||
| south = | |||
}} | |||
== Overview== | |||
[[File:High Hall Quest.jpg|thumb|400px|{{NoExcerpt|Map of the High Hall.}}]] | [[File:High Hall Quest.jpg|thumb|400px|{{NoExcerpt|Map of the High Hall.}}]] | ||
===The Watch Citadel=== | ===The Watch Citadel=== | ||
The Watch Citadel is a small area visited before the High Hall's Courtyard. Any allies gathered during the game will appear here and give short lines of support dialogue. There is also a trader for last minute supplies, | The Watch Citadel is a small area visited before the High Hall's Courtyard. Any allies gathered during the game will appear here and give short lines of support dialogue. There is also a trader for last minute supplies, {{CharLink|Koll (kobold)|Koll the Red}}. | ||
===The High Hall Courtyard=== | ===The High Hall Courtyard=== | ||
Line 12: | Line 24: | ||
[[File:Upper City Sewers.jpg|thumb|400px|{{NoExcerpt|Map of the Upper City Sewers.}}]] | [[File:Upper City Sewers.jpg|thumb|400px|{{NoExcerpt|Map of the Upper City Sewers.}}]] | ||
===Upper City Sewers=== | ===Upper City Sewers=== | ||
The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard {{coords|263|126}}. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a [[Mind flayer]], [[Absolute]] cultists, | The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard {{coords|263|126}}. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a [[Mind flayer]], [[Absolute]] cultists, {{CharLink|Bane (God)|Bane cultists}}, [[Necromite]]s and a [[Death knight]] named {{CharLink|Stalker Svignee}}. | ||
===The High Hall=== | ===The High Hall=== | ||
The High Hall itself is located just past the courtyard. Once sighted while in this area, the party will enter combat with the [[Intellect Devourer|intellect devourers]], [[Cult of Bhaal|Bhaal cultists]], and a [[Nautiloid (Creature)|nautiloid]] which will spawn additional [[Intellect Glutton|intellect gluttons]]. | The High Hall itself is located just past the courtyard. Once sighted while in this area, the party will enter combat with the [[Intellect Devourer|intellect devourers]], [[Cult of Bhaal|Bhaal cultists]], and a [[Nautiloid (Creature)|nautiloid]] which will spawn additional [[Intellect Glutton|intellect gluttons]]. | ||
Traversing up the stairs and approaching the stem of [[the Netherbrain]] will end combat. Once here, the party can use a restoration pod (not on tactician difficulty) to heal, and then traverse up the stem to the final area | Traversing up the stairs and approaching the stem of [[the Netherbrain]] will end combat. Once here, the party can use a restoration pod (not on tactician difficulty) to heal, and then traverse up the stem to the final area {{Quest|Confront_the_Elder_Brain#Atop_the_Netherbrain|Atop the Netherbrain}}. | ||
== Notable characters == | == Notable characters == | ||
{{Hatnote|NPCs available are based on those recruited as allies (see quest: | {{Hatnote|NPCs available are based on those recruited as allies (see quest: {{Quest|Gather Your Allies}}).}} | ||
{{div col}} | {{div col}} | ||
* {{ | * {{MdCharLink|Arabella}} | ||
* {{ | * {{MdCharLink|Beorn Wunterbrood}} | ||
* {{ | * {{MdCharLink|Barcus}} | ||
* {{ | * {{MdCharLink|Florrick|Counsellor Florrick}} | ||
* {{ | * {{MdCharLink|Aylin|Dame Aylin}} | ||
* {{ | * {{MdCharLink|Dammon}} | ||
* {{ | * {{MdCharLink|Ethel}} | ||
* {{ | * {{MdCharLink|Halsin}} | ||
* {{ | * {{MdCharLink|Isobel Thorm}} | ||
* {{ | * {{MdCharLink|Jaheira}} | ||
* {{ | * {{MdCharLink|Koll (kobold)|Koll the Red}} | ||
* {{ | * {{MdCharLink|Nine-Fingers Keene}} | ||
* {{ | * {{MdCharLink|Owlbear Cub}} | ||
* {{ | * {{MdCharLink|Rolan}} | ||
* {{ | * {{MdCharLink|Sarevok Anchev}} | ||
* {{ | * {{MdCharLink|Strange Ox}} | ||
* {{ | * {{MdCharLink|Ulder Ravengard}} | ||
* {{ | * {{MdCharLink|Ulma}} | ||
* {{ | * {{MdCharLink|Valeria}} | ||
* {{ | * {{MdCharLink|Volo}} | ||
* {{ | * {{MdCharLink|Withers}} | ||
* {{ | * {{MdCharLink|Wulbren Bongle}} | ||
* {{ | * {{MdCharLink|Yurgir}} | ||
* {{ | * {{MdCharLink|Zevlor}} | ||
{{div col_end}} | {{div col_end}} | ||
== Notable creatures == | == Notable creatures == | ||
{{div col}} | {{div col}} | ||
* | * {{MdCharLink|Death Knight}} | ||
* | * {{MdCharLink|Goblin}} | ||
* | * {{MdCharLink|Intellect Devourer}} | ||
* | * {{MdCharLink|Intellect Glutton}} | ||
* | * {{MdCharLink|Ogre}} | ||
* | * {{MdCharLink|Mind Flayer}} | ||
* | * {{MdCharLink|Nautiloid (Creature)}} | ||
* | * {{MdCharLink|Spectator}} | ||
* | * {{MdCharLink|Winged Horror}} | ||
{{div col end}} | {{div col end}} | ||
Latest revision as of 07:04, 29 September 2024
Overview[edit | edit source]
The Watch Citadel[edit | edit source]
The Watch Citadel is a small area visited before the High Hall's Courtyard. Any allies gathered during the game will appear here and give short lines of support dialogue. There is also a trader for last minute supplies, Koll the Red.
The High Hall Courtyard[edit | edit source]
The High Hall Courtyard is a large area before the High Hall proper. Entering this area will begin a fight with Absolutist cultists, Winged Horrors, goblins, an Ogre, a Spectator, and several Mind Flayers. It is possible to bypass this battle by approaching the High Hall from the northern or southern routes, or taking the sewers.
Upper City Sewers[edit | edit source]
The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard X: 263 Y: 126. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a Mind flayer, Absolute cultists, Bane cultists, Necromites and a Death knight named Stalker Svignee.
The High Hall[edit | edit source]
The High Hall itself is located just past the courtyard. Once sighted while in this area, the party will enter combat with the intellect devourers, Bhaal cultists, and a nautiloid which will spawn additional intellect gluttons.
Traversing up the stairs and approaching the stem of the Netherbrain will end combat. Once here, the party can use a restoration pod (not on tactician difficulty) to heal, and then traverse up the stem to the final area .