→Returning to Helsik
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=== Returning to Helsik === | === Returning to Helsik === | ||
Once returning from Hell, Helsik demands the Gauntlets. The party can hand them over, refuse to do so, or attempt to pass a {{Ability Check|Deception|10}} to say that they don't have them. If the Gauntlets are handed over, they won't appear in Helsik's trading inventory and cannot be pickpocketed back. If refusing to hand them over, Helsik will permanently refuse to trade with the party member who did not fulfill the bargain. However, other party members can begin the same conversation with her | Once returning from Hell, Helsik demands the Gauntlets. The party can hand them over, refuse to do so, or attempt to pass a {{Ability Check|Deception|10}} to say that they don't have them. If the Gauntlets are handed over, they won't appear in Helsik's trading inventory and cannot be pickpocketed back. If refusing to hand them over, Helsik will permanently refuse to trade with the party member who did not fulfill the bargain. However, other party members can begin the same conversation with her from the start. Additionally it is possible to deceive her (DC 10) by saying the party don't have the Gauntlets. On a successful roll she'll say that invalidates the bargain and demands a 20,000 gold payment for the trip. The party can pay off the gold fee instead of handing over the Gauntlets. At this point it is possible to tell her the party will leave with the Gauntlets, can't afford the fee, or attempt a {{Ability Check|Intimidation|10}} by saying ''I just killed a devil in his own home. You really don't want to test my patience''. Intimidating her allows to the party to keep the Gauntlets and continue to trade with her. | ||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] |