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Kobold Looter: Difference between revisions
(→Drops) |
(alphabetical order of conditions) |
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| wis = 7 | | wis = 7 | ||
| cha = 8 | | cha = 8 | ||
| conditions = Firewine Belly | | conditions = Drunk, Firewine Belly | ||
| passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity | | passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity | ||
| t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion | | t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion |
Revision as of 21:22, 25 September 2024
Location
Attacks
Unique Traits
- The kobolds of Rosymorn Monastery have over drunk on Firewine, giving them the Firewine Belly condition.
Tactics
The Kobold Looter is hardly a threat alone, yet with another kobold can be dangerous. The use of Pack Tactics can allow even their low Attack Roll get a lucky strike or two, which can pile up fast if four gang-up together. With the kobolds also suffering with Firewine Belly, they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to avoid having the whole room getting set ablaze.
The kobolds in the Monastery are completely drunk, with a number of them Sleeping, the Inventor included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.
Loot
- Dagger
- Random bottles of cheap booze.
- Ceremonial Mace on one kobold
- Kobold Journal on one kobold
Notes
- Grants 75 experience when killed