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Soul Reaper: Difference between revisions
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HiddenDragon (talk | contribs) (Added patch 7 change where it doesn't apply to Undead/Construct/Fiends) |
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| description = When Raphael reduces an enemy's hit points to 0, he {{Cond|Severed Soul|Severs}} the soul from their body. | | description = When Raphael reduces an enemy's hit points to 0, he {{Cond|Severed Soul|Severs}} the soul from their body. | ||
| recharge = | | recharge = | ||
| condition = | | condition = Severed Soul | ||
| additional = | | additional = | ||
| used by creatures = Raphael | | used by creatures = Raphael | ||
| notes = * As of [[Patch Notes|Patch #7]], this no longer applies to [[Undead]], [[Construct]]s, or [[Fiend]]s as they do not have souls. | | notes = * As of [[Patch Notes|Patch #7]], this no longer applies to [[Undead]], [[Construct]]s, or [[Fiend]]s as they do not have souls. | ||
}} | }} |
Latest revision as of 06:53, 25 September 2024
Soul Reaper is a unique Raphael passive feature makes him extra deadly when he Downs a creature.
Description
When Raphael reduces an enemy's hit points to 0, he the soul from their body.
Condition: Severed Soul
- With no soul to motivate it, the affected entity has Disadvantage on Attack rolls and all Ability checks until is cast on a Soul Pillar or Raphael.
How to learn
Used by creatures: Raphael
Notes
- As of Patch #7, this no longer applies to Undead, Constructs, or Fiends as they do not have souls.