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Trip Attack (Melee): Difference between revisions

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'''Trip Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and possibly make them go Prone.
{{Redirect
 
| redirect = Trip Attack
[[File:Trip Attack Melee Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| use1 = the ranged version, see
| title = <div style="font-size:105%; font-family:Georgia;">''"Spend a superiority die to deal Weapon Damage + 1d8 Physical and possibly [[Condition#Frightened|Frighten]] the target."''</div>
| article1 = Trip Attack (Ranged)
----
}}
<div style="text-align:center;">[[File:Actions Icons.png|25px]] '''Action''' [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Die'''</div>
{{Weapon action page
----
| summary = '''Trip Attack (Melee)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
| Damage = Weapon Damage + <span style="color:#999999">1d8</span>
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}.
| Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]]
| image = Trip Attack Melee.webp
| Range = Weapon Range (Melee)
| controller icon = Trip Attack Melee Icon.webp
| Saving Throw = [[Strength]]
| icon = Trip Attack Melee Unfaded Icon.webp
| Condition = [[Condition#Prone|Prone]]
| cost = action
| Duration = 1 turn
| hit cost = supdie
}}]]
| concentration =
 
| damage = weapon
== Description ==
| extra damage = superiority die
Spend a superiority die to deal <code>Weapon Damage + 1d8</code> damage and possibly knock the target [[Condition#Prone|Prone]].
| attack roll = yes
 
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
Prerequisite: The target must be Large or smaller.
| recharge = Per turn
 
| duration =
== Properties ==
| range = weapon
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| aoe =  
 
| aoe m =  
* Damage: Weapon Damage + 1d8 Physical
| aoe ft =  
** <code>Weapon Damage + [[File:+1d8 Physical.png|frameless|50px]] <span style="color:#999999">1d8</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code>
| save = STR
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Weapon Range}}
| condition = Prone
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Strength]]}}
| condition duration = 1
* [[File:Melee Icons.png|frameless|upright=0.1]] Melee
| condition save = STR
 
| condition dc = weapon action
{| role="presentation" class="wikitable mw-collapsible"
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| <strong>[[File:Prone Condition Icon 3.png|frameless|upright=0.12]] Prone</strong>
| class learns at level 3 = Battle Master
|-
| granted by feats = Martial Adept
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}}
| warning = {{Prereq|The target can't be Huge in size.}}
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
| notes =
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature.
}}
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}

Latest revision as of 03:58, 25 September 2024

"Trip Attack" redirects here. For the ranged version, see, see Trip Attack (Ranged).
Trip Attack Melee.webp

Trip Attack (Melee) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.

Description

A powerful attack that possibly knocks the target Prone Prone.

The target can't be Huge in size.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
 Range: Normal weapon range
Recharge: Per turn

Condition: Prone

Prone Prone

Duration: 1 turn

Weapon action DC  Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept