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Pike +1: Difference between revisions
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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.) |
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| weight lb = 16.2 | | weight lb = 16.2 | ||
| price = 200 | | price = 200 | ||
| actions = | | weapon actions = Rush Attack, Piercing Strike, Brace (Melee) | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
* This weapon can be bought from these traders: | * This weapon can be bought from these traders: | ||
** [[Brem]] in the [[Zhentarim Hideout]] after completing [[Find the Missing Shipment]] | ** [[Brem]] in the [[Zhentarim Hideout]] after completing [[Find the Missing Shipment]] | ||
}} | }} |
Revision as of 02:19, 2 August 2023
Pike +1 is an uncommon, lightly enchanted (+1) variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
The base of this polearm's shaft is splintered, likely having borne the weight of a rider plucked from their mount.
Properties
- Damage
1d10 + 1 (2~11) + Strength modifier
Piercing
- Details
Rarity: Uncommon
Enchantment: + 1
Two-Handed
Extra Reach
Dippable
Range: 2.5 m / 8 ft
Weight: 8.1 kg / 16.2 lb
Price: 200 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Piercing Strike (
)
Stab an enemy and possibly inflict .
Brace (Melee) (
)
Spend
6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
Where to find
- * This weapon can be bought from these traders:
- Brem in the Zhentarim Hideout after completing Find the Missing Shipment