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Halberd: Difference between revisions
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Revision as of 02:19, 2 August 2023
Halberd is a mundane, nonmagical variant of the Halberds family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Part of the spike affixed to the top of this halberd has snapped off, leaving a cruel barb.
Properties
- Damage
1d10 (1~10) + Strength modifier
Slashing
- Details
Rarity: Common
Enchantment: None
Two-Handed
Extra Reach
Dippable
Range: 2.5 m / 8 ft
Weight: 2.7 kg / 5.4 lb
Price: 60 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Lacerate (
)
Slash at your target's vital points to make it .
Cleave (
)
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.