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Blooded Greataxe: Difference between revisions

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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.)
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| weight lb = 6.3
| weight lb = 6.3
| price = 300
| price = 300
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Cleave, Lacerate, Prepare
* {{Cleave}}
* {{Lacerate}}
* {{Prepare}}
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Relentless Revenge:''' When the wielder has 50% hit points or less, they deal an additional {{C|+1d4}} [[Damage Types|Slashing damage]].
* '''Relentless Revenge:''' When the wielder has 50% hit points or less, they deal an additional {{C|+1d4}} [[Damage Types|Slashing damage]].

Revision as of 02:19, 2 August 2023

Blooded Greataxe image

Blooded Greataxe is an uncommon special variant of the Greataxes family of weapons. It is a martial melee weapon that's wielded with both hands.

Description Icon.png

Stained brown and reeking of iron, this great axe once belonged to a killer so deranged, his name was magically scrubbed from all histories.

Properties

Damage
D12 Physical.png 1d12 (1~12) + Strength modifier Damage TypesSlashing
Details
Greataxes Greataxes
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 300 gp

Special

The holder of this item gains:

  • Relentless Revenge: When the wielder has 50% hit points or less, they deal an additional +1d4 Slashing damage.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Prepare Prepare ()

Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Where to find