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Sneak Attack (Melee): Difference between revisions

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(Off hand sneak attack inherits magicalness of main hand)
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the ranged version of this action see: [[Sneak Attack (Ranged)]]}}
{{User:MetalPlateMage/ActionTemplate
{{ActionPage
| type = classaction
| name = Sneak Attack
| summary = '''Sneak Attack (Melee)''' is a [[Rogue]] Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.  
| summary = '''Sneak Attack''' is a [[rogue]] action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with melee weapons.  


The weapon has to have the [[Finesse]] property (but can still utilize Strength if it is higher than Dexterity).
The weapon must have the [[Finesse]] property, but can still utilise Strength if it is higher than Dexterity.
 
| description = Deal extra damage to a foe you have {{Advantage}} against.
''See also: [[Sneak Attack (Ranged)]]''
| extra description = Also works if you have an ally within {{dist|m=1.5}} of the target and you don't have {{Disadvantage}}.
| description = Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}.
| image = Sneak Attack Melee.webp
| image = Sneak Attack (Melee) Icon.png
| cost = action
| cost = action
| concentration =  
| concentration =  
| damage = amounttext:Weapon, type:Physical
| damage = weapon
| damage2 = amount:1d6, type:Physical
| damage type = Weapon
| extra damage = 1d6
| extra damage type = Weapon
| recharge = Per turn
| recharge = Per turn
| duration =  
| duration =  
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| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save =
| save =  
| additional =  
| additional =  
| higherlevels =
| higher levels = For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Weapon|drs=t}} damage, up to 6d6 at Level 11:
For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 6d6 at Level 11:
* {{DamageText|2d6|Weapon|drs=t}} at [[Rogue]] Level 3
 
* {{DamageText|3d6|Weapon|drs=t}} at [[Rogue]] Level 5
* {{DamageText|2d6|Physical}} at [[Rogue]] Level 3
* {{DamageText|4d6|Weapon|drs=t}} at [[Rogue]] Level 7
* {{DamageText|3d6|Physical}} at [[Rogue]] Level 5
* {{DamageText|5d6|Weapon|drs=t}} at [[Rogue]] Level 9
* {{DamageText|4d6|Physical}} at [[Rogue]] Level 7
* {{DamageText|6d6|Weapon|drs=t}} at [[Rogue]] Level 11
* {{DamageText|5d6|Physical}} at [[Rogue]] Level 9
| variant of = Sneak Attack
* {{DamageText|6d6|Physical}} at [[Rogue]] Level 11
 
'''Note:''' Prior to patch 3, the damage of sneak attack was limited to 5d6 and didn't increase to 6d6 at Level 11 as it should.
 
| variants = Sneak Attack (Melee), Sneak Attack (Ranged)
| class learns at level 1 = Rogue
| class learns at level 1 = Rogue
| notes = * Sneak Attack refreshes after the Rogue's turn ends.
| notes = * Sneak Attack refreshes after the Rogue's turn ends.
* As Sneak Attack requires a [[Finesse]] weapon, it may not be used with unarmed attacks.
* As Sneak Attack requires a [[Finesse]] weapon, it may not be used with main hand unarmed attacks.
* The Sneak Attack reaction will trigger when using [[Flurry of Blows]] while wielding a finesse weapon in your main hand, and uses the weapon's damage type.
* When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]]
* When using a weapon attack that hits multiple foes, such as [[Whirlwind Attack]], the Sneak Attack reaction that can trigger from the attack will only affect the first target hit
* When dual-wielding, your off hand Sneak Attack uses the damage type of your main hand weapon. For example, if your main hand is a [[Practice Sword]], your off hand Sneak Attack will deal Bludgeoning damage, even if the off hand weapon itself is a Piercing weapon. This includes whether the main hand is magical of not - for example, the Practice Sword deals non-magical damage unless an appropriate coating is applied.
}}
}}

Revision as of 06:36, 14 September 2024

For the ranged version of this action see: Sneak Attack (Ranged)
Sneak Attack Melee.webp

Sneak Attack is a rogue action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with melee weapons.

The weapon must have the Finesse property, but can still utilise Strength if it is higher than Dexterity.

Description

Deal extra damage to a foe you have Advantage Icon.png Advantage against.

Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

Properties

Cost:
Action
Damage:
Normal weapon damage
+
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon
Details:
 Range: Normal weapon range
Recharge: Per turn

At Higher Levels

For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6Damage TypesWeaponDRS damage, up to 6d6 at Level 11:

How to learn

Classes:

This action is a variation of:
Sneak Attack Sneak Attack

Notes

  • Sneak Attack refreshes after the Rogue's turn ends.
  • As Sneak Attack requires a Finesse weapon, it may not be used with main hand unarmed attacks.
  • The Sneak Attack reaction will trigger when using Flurry of Blows while wielding a finesse weapon in your main hand, and uses the weapon's damage type.
  • When Sneak Attack is applied automatically to a triggering attack via the reaction system, it is treated as a "DRS"
  • When using a weapon attack that hits multiple foes, such as Whirlwind Attack, the Sneak Attack reaction that can trigger from the attack will only affect the first target hit
  • When dual-wielding, your off hand Sneak Attack uses the damage type of your main hand weapon. For example, if your main hand is a Practice Sword, your off hand Sneak Attack will deal Bludgeoning damage, even if the off hand weapon itself is a Piercing weapon. This includes whether the main hand is magical of not - for example, the Practice Sword deals non-magical damage unless an appropriate coating is applied.