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(Created page with "'''Trip Attack (Ranged)''' is a Battle Masters Fighters Action. This ability allow these Fighters to deal damage to enemies with Ranged Weapons and possibly make them go Prone. == Description == Spend a superiority die to deal <code>Weapon Damage + 1d8</code> damage and possibly knock the target Prone. Prerequisite: The target must be Large or smaller. == Properties == File:Trip Attack Ranged Tooltip.png|thumb|right|upright=1.5|...")
 
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'''Trip Attack (Ranged)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Ranged Weapons and possibly make them go Prone.
{{See also|Trip Attack (Melee)}}
 
{{Weapon action page
== Description ==
| summary = '''Trip Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
Spend a superiority die to deal <code>Weapon Damage + 1d8</code> damage and possibly knock the target [[Condition#Prone|Prone]].
| description = A powerful shot that possibly knocks the target {{Cond|Prone}}.
 
| image = Trip Attack Ranged.webp
Prerequisite: The target must be Large or smaller.
| controller icon = Trip Attack Ranged Icon.webp
 
| icon = Trip Attack Ranged Unfaded Icon.webp
== Properties ==
| cost = action
[[File:Trip Attack Ranged Tooltip.png|thumb|right|upright=1.5|In-game tooltip]]
| hit cost = supdie
<code>[[File:Action Icon.png|frameless]] Action + [[File:Superiority Dice d8.png|frameless]] Superiority Die</code>
| concentration =  
 
| damage = weapon
* Damage: <code>Weapon Damage + 1d8</code>
| extra damage = superiority die
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Weapon Range</code>
| attack roll = yes
* [[File:Saving Throw Icon.png|frameless|upright=0.1]] Saving Throw: <code>[[Strength]]</code>
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
 
| recharge = Per turn
{| role="presentation" class="wikitable mw-collapsible"
| duration =  
| <strong>[[File:Prone Condition Icon.png|frameless|upright=0.1]] Prone</strong>
| range = weapon
|-
| aoe =  
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 1 turn</code>
| aoe m =  
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
| aoe ft =
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature.
| save = STR
* A Prone creature must spend half its [[Movement Speed]] to stand up.
| condition = Prone
|}
| condition duration = Long rest
| condition save = STR
| condition dc = weapon action
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| warning = {{Prereq|The target can't be Huge in size.}}
| notes =
}}

Latest revision as of 20:43, 12 September 2024

Trip Attack Ranged.webp

Trip Attack (Ranged) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.

Description

A powerful shot that possibly knocks the target Prone Prone.

The target can't be Huge in size.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
 Range: Normal weapon range
Recharge: Per turn

Condition: Prone

Prone Prone

Duration: Until Long rest

Weapon action DC  Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept