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[[File:Trip Attack Ranged Icon.png|frameless|right]]
{{See also|Trip Attack (Melee)}}
[[Category:Actions]][[Category:Class Actions]]
{{Weapon action page
'''Trip Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
| summary = '''Trip Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
 
| description = A powerful shot that possibly knocks the target {{Cond|Prone}}.
== Description ==
| image = Trip Attack Ranged.webp
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly knock the target [[Condition#Prone|Prone]].
| controller icon = Trip Attack Ranged Icon.webp
 
| icon = Trip Attack Ranged Unfaded Icon.webp
Prerequisite: The target must be Large or smaller.
| cost = action
 
| hit cost = supdie
== Properties ==
| concentration =  
{{InfoBlob|{{Action}} + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| damage = weapon
 
| extra damage = superiority die
* Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d8|Physical}}}} (Inherits Weapon Damage Type)
| attack roll = yes
* {{Attack Roll}}
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
* {{Range|ranged}} (Inherits Weapon Range)
| recharge = Per turn
* {{SavingThrow|STR}} to avoid being knocked '''Prone'''
| duration =
 
| range = weapon
{| role="presentation" class="wikitable mw-collapsible"
| aoe =
| <strong>[[File:Prone Condition Icon.webp|frameless|upright=0.12]] Prone</strong>
| aoe m =
|-
| aoe ft =
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}}
| save = STR
* Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
| condition = Prone
* Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 5ft</code> of the creature.
| condition duration = Long rest
* A Prone creature must spend half its [[Movement Speed]] to stand up.
| condition save = STR
|}
| condition dc = weapon action
== At Higher Levels ==
| class learns at level 3 = Battle Master
When this maneuver is used at [[Battle Master]] level 10, the damage added by the Superiority Die increases to {{DamageText|1d10|Physical}} (not available in Early Access).
| granted by feats = Martial Adept
| warning = {{Prereq|The target can't be Huge in size.}}
| notes =  
}}

Latest revision as of 20:43, 12 September 2024

Trip Attack Ranged.webp

Trip Attack (Ranged) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.

Description

A powerful shot that possibly knocks the target Prone Prone.

The target can't be Huge in size.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
 Range: Normal weapon range
Recharge: Per turn

Condition: Prone

Prone Prone

Duration: Until Long rest

Weapon action DC  Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept