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{{SpellPage | {{SpellPage | ||
| name = Dominate Beast | | name = Dominate Beast | ||
| image = Dominate Beast | | image = Dominate Beast.webp | ||
| level = 4 | | level = 4 | ||
| school = Enchantment | | school = Enchantment | ||
| ritual = | | ritual = | ||
| classes = | | classes = Druid, Sorcerer | ||
| class learns at level 7 = Druid, Sorcerer, Archfey | | class learns at level 7 = Druid, Sorcerer, Nature Domain:Domain Spell, The Archfey, The Great Old One, Circle of the Land:Mountain or Underdark | ||
| class learns at level | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = | | granted by items = Keepsake Ring:Long Rest | ||
| description = Make a | | summary = This spell allows spellcasters to temporarily charm a Beast into fighting alongside the caster, rather than against them. | ||
| | | description = Make a [[Beast]] fight alongside you. Every time the Beast takes damage, it makes a [[Wisdom]] {{SavingThrow}} against your domination. | ||
| attack roll = | | cost = action, spell4 | ||
| damage = | | attack roll = | ||
| damage modifier = | | damage = | ||
| damage type = | | damage modifier = | ||
| damage save = | | damage type = | ||
| damage save effect = | | damage save = | ||
| extra damage = | | damage save effect = | ||
| extra damage modifier = | | extra damage = | ||
| extra damage type = | | extra damage modifier = | ||
| extra damage save = | | extra damage type = | ||
| extra damage save effect = | | extra damage save = | ||
| concentration = | | extra damage save effect = | ||
| concentration = yes | |||
| save = WIS | |||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = Dominated | | condition = Dominated (Dominate Beast) | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| area = | | condition dc = caster | ||
| area category = | | area = | ||
| area shape = | | area category = | ||
| area range m = | | area shape = | ||
| area range ft = | | area range m = | ||
| area duration = | | area range ft = | ||
| area turn start damage = | | area duration = | ||
| area turn start damage type = | | area turn start damage = | ||
| area turn start damage save = | | area turn start damage type = | ||
| area turn start damage save effect = | | area turn start damage save = | ||
| area turn end damage = | | area turn start damage save effect = | ||
| area turn end damage type = | | area turn end damage = | ||
| area turn end damage save = | | area turn end damage type = | ||
| area turn end damage save effect = | | area turn end damage save = | ||
| area condition = | | area turn end damage save effect = | ||
| area condition 2 = | | area condition = | ||
| area condition 3 = | | area condition 2 = | ||
| area condition 4 = | | area condition 3 = | ||
| higher levels = | | area condition 4 = | ||
| notes = | | higher levels = | ||
| notes = | |||
}} | }} | ||
== External links == | |||
* {{FRWiki|Dominate beast|long}} |
Latest revision as of 15:58, 12 September 2024
Dominate Beast is a level 4 enchantment spell. This spell allows spellcasters to temporarily charm a Beast into fighting alongside the caster, rather than against them.
Description
Make a Beast fight alongside you. Every time the Beast takes damage, it makes a Wisdom Saving throw against your domination.
Properties
- Cost
- Action + Level 4 Spell Slot
- Details
- WIS Save
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Dominated (Dominate Beast)
Duration: 10 turns
Spell save DC Wisdom saving throw
- Affected entity will follow and fight alongside the caster of this spell.
- Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.
How to learn
Classes:
- Class Level 7: Druid, Sorcerer, Nature Domain (Domain Spell), The Archfey, The Great Old One, and Circle of the Land (Mountain or Underdark)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Keepsake Ring ( Recharge: Long rest)