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Hand Crossbows: Difference between revisions

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Revision as of 01:53, 2 August 2023

Hand Crossbows Hand Crossbows are a type of one-handed martial ranged weapon. The following are some base attributes common to most hand crossbows, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Hand Crossbow. Further down below, you can find a list of all hand crossbows in the game.

Properties

Damage
Details
 One-Handed
 Range: 15 m / 50 ft
Light (weapon property) Light
Dippable Dippable

Actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot ()

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Mobile Shot Mobile Shot ()

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

List of hand crossbows

Weapon Enchant. Damage Damage Type Weight Price Special


Hand Crossbow (Yurgir)

2d10

Piercing

0.9 kg
1.8 lb

50

Not usable by humanoids.


Hand Crossbow

1d6

Piercing

0.9 kg
1.8 lb

50


Firestoker

1d6

Piercing

0.9 kg
1.8 lb

100
Burned Alive
Deals an additional 1d4Damage TypesSlashing damage to Burning Burning targets.


Hand Crossbow +1

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65


Hand Crossbow +2

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

155


Ne'er Misser

+1

1d6 + 1

Force

0.9 kg
1.8 lb

310

Magic Missile Magic Missile ()
Cast as a level 3 spell ( Recharge: Short rest.)


Hellfire Hand Crossbow

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

770
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible Invisible.
Scorching Ray Scorching Ray ()
Cast as a level 3 spell ( Recharge: Short rest.)

Legacy content