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Spiritual Weapon: Maul: Difference between revisions
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hit points and deals an additional 1d8
Force damage.
HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
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| variant of = Spiritual Weapon | | variant of = Spiritual Weapon | ||
| summary = This spell is a variant of the Level 2 Evocation Spell, [[Spiritual Weapon]]. It allows spellcasters to summon a floating Maul that can attack enemies. | | summary = This spell is a variant of the Level 2 Evocation Spell, [[Spiritual Weapon]]. It allows spellcasters to summon a floating Maul that can attack enemies. | ||
| description = Create a floating, spectral {{CharLink|Spiritual Weapon | | description = Create a floating, spectral {{CharLink|Spiritual Weapon (maul)|Maul}}. | ||
| extra description = It can use: | | extra description = It can use: | ||
* {{SAI|Maul Blow|w=40}}: Smash into a target with your might head. | * {{SAI|Maul Blow|w=40}}: Smash into a target with your might head. |
Revision as of 10:04, 10 September 2024
Spiritual Weapon: Maul is a level 2 evocation spell. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. It allows spellcasters to summon a floating Maul that can attack enemies.
Description
Create a floating, spectral Maul.
It can use:
- : Smash into a target with your might head.
- : Hit an enemy with all your might to deal damage and possibly them.
- : Fly to a target position.
Properties
- Cost
Bonus action +
Level 2 Spell Slot
- Damage
1d8 + 1 (2~9) + Spellcasting modifier
Force
- Details
Range: 18 m / 60 ft
At higher levels
Upcast: For every 2 Spell Slot Levels higher than the original, the weapon gains 8

Condition: Dazed
Duration: 2 turns
DC 12 Constitution saving throw
- Has
Disadvantage on Wisdom
Saving throws, can't take Reactions, and loses the Dexterity bonus to their
Armour Class.
- Removed if an ally Helps this creature.
How to learn
This spell is a variation of: