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Club +1: Difference between revisions

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| passives =  
| passives =  
| special =  
| special =  
| uid = WPN_HUM_Club_A_1
| uuid = b30dca22-22bc-496e-b3b6-dd5744b73869
| weapon actions = Concussive Smash
| weapon actions = Concussive Smash
| where to find = * [[Act Two]]: Can be found on a skeleton at top of [[Reithwin Tollhouse]]{{coords|-95|-92}}.
| where to find = Can be found on a skeleton at top of the building.
| where to find location = Reithwin Tollhouse
| where to find x = -95
| where to find y = -92
}}
}}

Latest revision as of 18:33, 9 September 2024

Club +1 image

Club +1 is an uncommon, lightly enchanted (+1) variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.

Description Icon.png

A long, deep crack runs through the side of the wood, filled with crusted blood.

Properties

Damage
D4 Bludgeoning.png 1d4 + 1 (2~5) + Strength modifier Damage TypesBludgeoning
Details
Clubs Clubs
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Light (weapon property) Light
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 17 gp
UID WPN_HUM_Club_A_1
UUID b30dca22-22bc-496e-b3b6-dd5744b73869

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find