User:Chutiste/Build Guides: Difference between revisions
(→Gear) |
|||
(5 intermediate revisions by the same user not shown) | |||
Line 37: | Line 37: | ||
Playstyle: sneak attack, shocking grasp, or scroll cast for the action, followed by two offhand attacks whether melee or hand crossbow. Bonus-action dash to start combat and gain [[Lightning Charges]]. | Playstyle: sneak attack, shocking grasp, or scroll cast for the action, followed by two offhand attacks whether melee or hand crossbow. Bonus-action dash to start combat and gain [[Lightning Charges]]. | ||
Arcane Synergy from either the headband (condition) or the ring (cantrip). Shocking Grasp covers both and also neatly prevents reactions, for extra mobility. | [[Arcane Synergy (Condition)|Arcane Synergy]] from either the headband (condition) or the ring (cantrip). Shocking Grasp covers both and also neatly prevents reactions, for extra mobility. | ||
=== Levelling === | === Levelling === | ||
Starting Stats: 10 16 12 14 | Starting Stats: 10 16 12 14 10 14 | ||
Three Feats: Spell Sniper (Shocking Grasp), Dual Wielder, TBC | Three Feats: Spell Sniper (Shocking Grasp), Dual Wielder, TBC | ||
* Rogue 1 for skills and 2 expertise such as stealth and sleight of hand | * '''Rogue 1''' for skills and 2 expertise such as stealth and sleight of hand | ||
* Rogue 2 for bonus action shenanigans | * '''Rogue 2''' for bonus action shenanigans | ||
* Rogue 3 for Thief (adds second offhand) | * '''Rogue 3''' for Thief (adds second offhand) | ||
* Fighter 1 for TWF and offhand bonus | * '''Fighter 1''' for TWF and offhand bonus | ||
* Rogue 4 for Spell Sniper to bring the attack pattern online | * '''Rogue 4''' for Spell Sniper to bring the attack pattern online | ||
* Rogue 5 for Uncanny Dodge Reaction | * '''Rogue 5''' for Uncanny Dodge Reaction | ||
* Rogue 6 for an Expertise | * '''Rogue 6''' for an Expertise; respec after reaching the Creche trader and buying Gloves of Dexterity: 10 (18) 16 16 10 14 | ||
* Rogue 7 for Evasion | * '''Rogue 7''' for Evasion | ||
* Rogue 8 for a Feat. Dual Wielder will give +1 Armour Class even if your preferred weaponry is light. | * '''Rogue 8''' for a Feat. Dual Wielder will give +1 Armour Class even if your preferred weaponry is light. | ||
* Rogue 9 for sneaky invisibility | * '''Rogue 9''' for sneaky invisibility | ||
* Rogue 10 for ASI +2 Int, or a feat of your choice | * '''Rogue 10''' for ASI +2 Int, or a feat of your choice | ||
* Rogue 11 for reliable talent on all your proficient skills and max sneak attack +6d6 | * '''Rogue 11''' for reliable talent on all your proficient skills and max sneak attack +6d6 | ||
Could start Fighter for CON Save, for the cost of a skill proficiency. Could split 5/7 or 6/6 to get an extra main hand attack if you want a more martial playstyle. | Could start Fighter for CON Save, for the cost of a skill proficiency. Could split 5/7 or 6/6 to get an extra main hand attack if you want a more martial playstyle. | ||
=== Gear === | === Gear === | ||
* Head: Diadem of Synergy (Act 1 - creche) | * '''Head:''' Diadem of Synergy (Act 1 - creche) | ||
* Hands: Gloves of Dexterity (Act 1 - creche) or Belligerent Skies (Act 1 - Creche) | * '''Hands:''' Gloves of Dexterity (Act 1 - creche) or Belligerent Skies (Act 1 - Creche) | ||
* Body: Yuan-Ti (Act 2 - Last Light) or any [[Exotic Material]] armour, or any medium armour that doesn't impede stealth, like [[Chain Shirt +1]] or the forbidden breastplate next to Dammon in the Grove. | * '''Body:''' Yuan-Ti (Act 2 - Last Light) or any [[Exotic Material]] armour, or any medium armour that doesn't impede stealth, like [[Chain Shirt +1]] or the forbidden breastplate next to Dammon in the Grove. | ||
* Feet: Speedy Lightfeet (Act 1 - Moonhaven) is a good RP complement to Shocking Grasp | * '''Feet:''' Speedy Lightfeet (Act 1 - Moonhaven) is a good RP complement to Shocking Grasp | ||
* Melee: any two light finesse weapons, such as Speedy Reply (Act 1 - Risen Road), First Blood (Act 1 - Underdark). Entering Act 2, a good pairing is the [[Knife of the Undermountain King]] (Act 1 creche) and the [[Sword of Life Stealing]] (Act 2 - Last Light). | * '''Melee:''' any two light finesse weapons, such as Speedy Reply (Act 1 - Risen Road), First Blood (Act 1 - Underdark). Entering Act 2, a good pairing is the [[Knife of the Undermountain King]] (Act 1 creche) and the [[Sword of Life Stealing]] (Act 2 - Last Light). | ||
* Ranged: hand crossbows | * '''Ranged:''' hand crossbows | ||
* Rings: any. My Duergar Tav went with Crusher's Ring and Spurred Band, both Act 1. | * '''Rings:''' any. My Duergar Tav went with Crusher's Ring and Spurred Band, both Act 1. | ||
Some of this you'll doubtless replace in Act 3. | Some of this you'll doubtless replace in Act 3. |
Latest revision as of 21:21, 8 September 2024
My Build Philosophy[edit | edit source]
- I value RP over OP
- Stats don't assume Ethel's buff
- Big fan of builds that come together either early or gracefully
- There's a place for mid and late game builds, like on late-arriving companions
Blast 'n' Slash[edit | edit source]
My first Tav, Tav Starbright, used a fun and flexible build that let her Eldritch BLast on an action and attack twice with a bound offhand weapon.
Variations explored here: Offhand Blaster
Blasting Flourish[edit | edit source]
A melee variation of Blast 'n' Slash, using College of Swords Bard as the core.
Either loses out on the bound weapon or a feat.
- Bladelock 3 / Thief 3 / Swords Bard 6 (all in on Cha)
- Warlock 2 / Thief 4 / Swords Bard 6 (two feats)
Raging Monk[edit | edit source]
- Karlach's soul coins add 2d4 to unarmed attack.
- Could find 3 levels for Thief, as the Barb features aren't online until late Act 2.
- Could respec after getting the club, or start Dex.
Shocking Scroll Gish[edit | edit source]
My EIP Build and NucleiRaphe's inspiration
Concept: scroll-using gish with double off-hand attack (Fighter 1 / Thief 11).
Playstyle: sneak attack, shocking grasp, or scroll cast for the action, followed by two offhand attacks whether melee or hand crossbow. Bonus-action dash to start combat and gain Lightning Charges.
Arcane Synergy from either the headband (condition) or the ring (cantrip). Shocking Grasp covers both and also neatly prevents reactions, for extra mobility.
Levelling[edit | edit source]
Starting Stats: 10 16 12 14 10 14
Three Feats: Spell Sniper (Shocking Grasp), Dual Wielder, TBC
- Rogue 1 for skills and 2 expertise such as stealth and sleight of hand
- Rogue 2 for bonus action shenanigans
- Rogue 3 for Thief (adds second offhand)
- Fighter 1 for TWF and offhand bonus
- Rogue 4 for Spell Sniper to bring the attack pattern online
- Rogue 5 for Uncanny Dodge Reaction
- Rogue 6 for an Expertise; respec after reaching the Creche trader and buying Gloves of Dexterity: 10 (18) 16 16 10 14
- Rogue 7 for Evasion
- Rogue 8 for a Feat. Dual Wielder will give +1 Armour Class even if your preferred weaponry is light.
- Rogue 9 for sneaky invisibility
- Rogue 10 for ASI +2 Int, or a feat of your choice
- Rogue 11 for reliable talent on all your proficient skills and max sneak attack +6d6
Could start Fighter for CON Save, for the cost of a skill proficiency. Could split 5/7 or 6/6 to get an extra main hand attack if you want a more martial playstyle.
Gear[edit | edit source]
- Head: Diadem of Synergy (Act 1 - creche)
- Hands: Gloves of Dexterity (Act 1 - creche) or Belligerent Skies (Act 1 - Creche)
- Body: Yuan-Ti (Act 2 - Last Light) or any Exotic Material armour, or any medium armour that doesn't impede stealth, like Chain Shirt +1 or the forbidden breastplate next to Dammon in the Grove.
- Feet: Speedy Lightfeet (Act 1 - Moonhaven) is a good RP complement to Shocking Grasp
- Melee: any two light finesse weapons, such as Speedy Reply (Act 1 - Risen Road), First Blood (Act 1 - Underdark). Entering Act 2, a good pairing is the Knife of the Undermountain King (Act 1 creche) and the Sword of Life Stealing (Act 2 - Last Light).
- Ranged: hand crossbows
- Rings: any. My Duergar Tav went with Crusher's Ring and Spurred Band, both Act 1.
Some of this you'll doubtless replace in Act 3.