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== Walkthrough == | == Walkthrough == | ||
This quest is a variant of {{Quest|Resolve the Abduction}}.{{note|It's possible to complete both this quest and {{Quest|Resolve the Abduction}} in the same playthrough. In this instance, the party rescue Isobel from Marcus and then return to Last Light Inn to kidnap Isobel alone. There is no special cutscene, the party attack Isobel.}} It can be initiated when reaching [[Moonrise Towers]] and returning the Nightsong to {{CharLink|Ketheric Thorm}} during {{Quest|Find Ketheric Thorm's Relic}}. The party receive a mission from Disciple {{CharLink|Z'rell}} after helping {{CharLink|Balthazar}} capture the {{CharLink|Aylin|Nightsong}}. Z'rell congratulates the party for completing the mission but explains that there's one more task before she can grant an audience with Ketheric Thorm. Thorm seeks the safe return of his daughter, {{CharLink|Isobel}}, and has sent a spy, {{CharLink|Marcus}}, to the Last Light Inn to acquire her. Z'rell orders the party to aid the spy in capturing Isobel. | This quest is a variant of {{Quest|Resolve the Abduction}}.{{note|It's possible to complete both this quest and {{Quest|Resolve the Abduction}} in the same playthrough. In this instance, the party rescue Isobel from Marcus and then return to Last Light Inn to kidnap Isobel alone. There is no special cutscene, the party attack Isobel.}} It can be initiated when reaching [[Moonrise Towers]] and returning the Nightsong to {{CharLink|Ketheric Thorm}} during {{Quest|Find Ketheric Thorm's Relic}}. The party receive a mission from Disciple {{CharLink|Z'rell}} after helping {{CharLink|Balthazar}} capture the {{CharLink|Aylin|Nightsong}}. Z'rell congratulates the party for completing the mission but explains that there's one more task before she can grant an audience with Ketheric Thorm. Thorm seeks the safe return of his daughter, {{CharLink|Isobel}}, and has sent a spy, {{CharLink|Marcus Falgor|Marcus}}, to the Last Light Inn to acquire her. Z'rell orders the party to aid the spy in capturing Isobel. | ||
=== Meeting Isobel === | === Meeting Isobel === | ||
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Isobel instantly recognises the party as the [[True Soul]]s with free will and provides them with a Blessing of Selûne. She explains that the blessing provides resistance to the lesser aspects of the curse, but is not enough to stave off the deepest parts of it. If the party betrayed {{CharLink|Kar'niss}} during {{Quest|Follow the Convoy}} and gave the {{SmRarityItem|Moonlantern}} to the Harpers, Isobel gives the lantern to the party. Otherwise, she simply mentions that the Harpers are working to learn how the cultists are surviving the shadow curse. | Isobel instantly recognises the party as the [[True Soul]]s with free will and provides them with a Blessing of Selûne. She explains that the blessing provides resistance to the lesser aspects of the curse, but is not enough to stave off the deepest parts of it. If the party betrayed {{CharLink|Kar'niss}} during {{Quest|Follow the Convoy}} and gave the {{SmRarityItem|Moonlantern}} to the Harpers, Isobel gives the lantern to the party. Otherwise, she simply mentions that the Harpers are working to learn how the cultists are surviving the shadow curse. | ||
After wrapping up with Isobel, she hears something strange. Suddenly, a Flaming Fist named | After wrapping up with Isobel, she hears something strange. Suddenly, a Flaming Fist named Marcus flies down to the balcony. Marcus telepathically reveals that he was sent to capture Isobel alive. The party can use a Wisdom check (DC 6) to probe further into his mind, revealing the task is of great importance to Thorm. The party can also tell him no, or say they'll help him. Isobel asks what's going on, and the party has an option to reveal Marcus' plan or state their intention to aid him. | ||
=== Meeting Marcus early === | === Meeting Marcus early === | ||
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=== The fallen inn === | === The fallen inn === | ||
[[File:Last Light Fallen.jpg|thumb|Residents of the Inn fall to corruption.]] | [[File:Last Light Fallen.jpg|thumb|Residents of the Inn fall to corruption.]] | ||
If Isobel is captured or killed, the Inn falls. Everyone besides the party and Jaheira, who are protected by Selune's blessing, are either killed immediately or transformed by the shadow curse. The party faces a massive battle against the shadow cursed residents: | If Isobel is captured or killed, the Inn falls. Everyone besides the party and Jaheira, who are protected by Selune's blessing, are either killed immediately or transformed by the shadow curse. The party faces a massive battle against the shadow cursed residents: | ||
{{div col|colwidth=16em}} | |||
* {{CharLink|Dammon}} (if alive) | |||
* {{CharLink|Ulthred|Fist Ulthred}} | |||
* {{CharLink|Antony|Harper Antony}} | |||
* {{CharLink|Branthos|Harper Branthos}} | |||
* {{CharLink|Callie|Harper Callie}} | |||
* {{CharLink|Chenti|Harper Chenti}} | |||
* {{CharLink|Darragh|Harper Darragh}} | |||
* {{CharLink|Donner|Harper Donner}} | |||
* {{CharLink|Elifer|Harper Elifer}} | |||
* {{CharLink|Elindale|Harper Elindale}} | |||
* {{CharLink|Essius|Harper Essius}} | |||
* {{CharLink|Hangfar|Harper Hangfar}} | |||
* {{CharLink|Karrow|Harper Karrow}} | |||
* {{CharLink|Lassandra|Harper Lassandra}} | |||
* {{CharLink|Lymn|Harper Lymn}} | |||
* {{CharLink|Meygan|Harper Meygan}} | |||
* {{CharLink|Manus|Harper Manus}} | |||
* {{CharLink|Skywin|Harper Skywin}} | |||
* {{CharLink|Teebs|Harper Teebs}} | |||
* {{CharLink|Terradissia|Harper Terradissia}} | |||
* {{CharLink|Tumeril|Harper Tumeril}} | |||
* {{CharLink|Talli|Quartermaster Talli}} | |||
{{div col end}} | |||
Additionally, [[Shadow Creeper]]s pop up to join the undead, eventually joined by a [[Giant Shadow Creeper]]. | Additionally, [[Shadow Creeper]]s pop up to join the undead, eventually joined by a [[Giant Shadow Creeper]]. | ||
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== Consequences == | == Consequences == | ||
Losing the Inn has many far-reaching consequences. If the party did not speak to {{CharLink|Florrick|Counsellor Florrick}} on the ground floor, then she does not move on to Baldur's Gate and dies in the Inn. {{CharLink|Art Cullagh}} also dies, preventing the completion of {{Quest|Wake up Art Cullagh}} | Losing the Inn has many far-reaching consequences. If the party did not speak to {{CharLink|Florrick|Counsellor Florrick}} on the ground floor, then she does not move on to Baldur's Gate and dies in the Inn. {{CharLink|Art Cullagh}} also dies, preventing the completion of {{Quest|Wake up Art Cullagh}}. The quest {{Quest|Lift the Shadow Curse}} can still be progressed if [[Speak with Dead|Speak with the Dead]] is used on [[Art Cullagh]]. If Dammon has not been spoken to, {{CharLink|Karlach|Karlach's}} personal quest, {{Quest|The Hellion's Heart}} can stall since he can no longer fix her engine. | ||
[[File:Isobel Thrall Quest.jpg|thumb|Isobel is brainwashed by her father.]] | [[File:Isobel Thrall Quest.jpg|thumb|Isobel is brainwashed by her father.]] | ||
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* {{MdRarityItem|Gift from the Absolute}}, if Isobel is successfully kidnapped. | * {{MdRarityItem|Gift from the Absolute}}, if Isobel is successfully kidnapped. | ||
== | == Notes == | ||
{{notebegin}} | |||
{{notelist}} | {{notelist}} | ||
{{noteend}} | |||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Main Quest]] | [[Category:Main Quest]] |