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Mage Hand Legerdemain: Difference between revisions

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(Added a bug that causes the mage hand to lose invisibility.)
 
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{{ up to date | 2023-09-25 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{Passive feature page
|summary='''Mage Hand Ledgerdemain''' is a {{Class|Arcane Trickster}} Passive Feature. This ability enhances your Mage Hand, allowing it to carry out additional tasks.
| summary = '''Mage Hand Legerdemain''' is an [[Arcane Trickster]] Rogue passive feature. This ability enhances your Mage Hand, allowing it to carry out additional tasks.
|description=Your mage hand can stow away or retrieve objects carried by other creatures and use Thieves' Tools at range.
| description = When you cast Mage Hand, the spectral hand is invisible and can carry out additional tasks.
* There is no longer and time limit, and the Mage Hand lasts forever until destroyed or dismissed.
| image = Mage Hand.webp
* The Mage Hand is now permanently [[Invisible (Condition)|Invisible]].  
| icon = Mage Hand Icon.webp
|image=Mage Hand.webp
| condition = Invisible
|cost=
| class learns at level 3 = Arcane Trickster
|recharge=
| notes = * Despite the description, the mage hand doesn't actually seem to be able to use [[Thieves' Tools]] to pick locks as of patch 6 / hotfix 20.
|condition= Invisible
* This is probably the best tool to scout safely, as long are there are no creature with {{Cond|See Invisibility}}, which is fairly rare. One can scout an entire area thanks to the Mage Hand's {{SAI|Fly (class action)|fly}} which makes it able to go to places otherwise very difficult to reach, as long as one can make the camera see the ground level of that place.
|condition duration=
* An effective use of the hand is to use it to throw objects or potions in battle. Dropping an item on the ground for the hand to throw does not cost an action.
|class learns at level 3 = Arcane Trickster
| bugs = * If cast near a party member with See Invisibility, the mage hand may instantly be Seen and lose invisibility. This only happens the moment its cast, ungrouping and casting farther away from the See Invisibility party member will avoid this.
|notes=* This is probably the best tool to scout safely, as long are there are no creature with {{SAI|See Invisibility (Condition)|See Invisibility}}, which is fairly rare. One can scout an entire area thanks to the Mage Hand's {{SAI|Fly (Class Action)|Fly}} which makes it able to go to places otherwise very difficult to reach, as long as one can make the camera see the ground level of that place.
}}
}}
{{RogueNavbox}}
{{RogueNavbox}}

Latest revision as of 02:22, 7 September 2024

Mage Hand.webp

Mage Hand Legerdemain is an Arcane Trickster Rogue passive feature. This ability enhances your Mage Hand, allowing it to carry out additional tasks.

Description

When you cast Mage Hand, the spectral hand is invisible and can carry out additional tasks.

Condition: Invisible

Invisible Invisible

Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.

How to learn

Classes:

Notes

  • Despite the description, the mage hand doesn't actually seem to be able to use Thieves' Tools to pick locks as of patch 6 / hotfix 20.
  • This is probably the best tool to scout safely, as long are there are no creature with See Invisibility See Invisibility, which is fairly rare. One can scout an entire area thanks to the Mage Hand's fly fly which makes it able to go to places otherwise very difficult to reach, as long as one can make the camera see the ground level of that place.
  • An effective use of the hand is to use it to throw objects or potions in battle. Dropping an item on the ground for the hand to throw does not cost an action.

Bugs

  • If cast near a party member with See Invisibility, the mage hand may instantly be Seen and lose invisibility. This only happens the moment its cast, ungrouping and casting farther away from the See Invisibility party member will avoid this.