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Mage Hand Legerdemain: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Mage Hand Legerdemain''' is an | | summary = '''Mage Hand Legerdemain''' is an [[Arcane Trickster]] Rogue passive feature. This ability enhances your Mage Hand, allowing it to carry out additional tasks. | ||
| description = | | description = When you cast Mage Hand, the spectral hand is invisible and can carry out additional tasks. | ||
| image = Mage Hand.webp | |||
| icon = Mage Hand Icon.webp | |||
| | |||
| condition = Invisible | | condition = Invisible | ||
| class learns at level 3 = Arcane Trickster | | class learns at level 3 = Arcane Trickster | ||
| notes = | | notes = * Despite the description, the mage hand doesn't actually seem to be able to use [[Thieves' Tools]] to pick locks as of patch 6 / hotfix 20. | ||
* Despite the description, the mage hand doesn't actually seem to be able to use [[Thieves' Tools]] to pick locks as of patch 6 / hotfix 20. | * This is probably the best tool to scout safely, as long are there are no creature with {{Cond|See Invisibility}}, which is fairly rare. One can scout an entire area thanks to the Mage Hand's {{SAI|Fly (class action)|fly}} which makes it able to go to places otherwise very difficult to reach, as long as one can make the camera see the ground level of that place. | ||
* This is probably the best tool to scout safely, as long are there are no creature with {{ | |||
* An effective use of the hand is to use it to throw objects or potions in battle. Dropping an item on the ground for the hand to throw does not cost an action. | * An effective use of the hand is to use it to throw objects or potions in battle. Dropping an item on the ground for the hand to throw does not cost an action. | ||
| bugs = * If cast near a party member with See Invisibility, the mage hand may instantly be Seen and lose invisibility. This only happens the moment its cast, ungrouping and casting farther away from the See Invisibility party member will avoid this. | |||
}} | }} | ||
{{RogueNavbox}} | {{RogueNavbox}} |
Latest revision as of 02:22, 7 September 2024
Mage Hand Legerdemain is an Arcane Trickster Rogue passive feature. This ability enhances your Mage Hand, allowing it to carry out additional tasks.
Description
When you cast Mage Hand, the spectral hand is invisible and can carry out additional tasks.
Condition: Invisible
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
How to learn
Classes:
- Class level 3: Arcane Trickster
Notes
- Despite the description, the mage hand doesn't actually seem to be able to use Thieves' Tools to pick locks as of patch 6 / hotfix 20.
- This is probably the best tool to scout safely, as long are there are no creature with , which is fairly rare. One can scout an entire area thanks to the Mage Hand's which makes it able to go to places otherwise very difficult to reach, as long as one can make the camera see the ground level of that place.
- An effective use of the hand is to use it to throw objects or potions in battle. Dropping an item on the ground for the hand to throw does not cost an action.
Bugs
- If cast near a party member with See Invisibility, the mage hand may instantly be Seen and lose invisibility. This only happens the moment its cast, ungrouping and casting farther away from the See Invisibility party member will avoid this.