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'''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]].
The player-selectable [[Deities|deities]] directly associated with this domain are [[Deities#Eilistraee|Eilistraee]] and [[Deities#Mielikki|Mielikki]].


{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Quote class|{{PAGENAME}}}}


[[Category:Subclasses]]
== Subclass features ==
{{SubclassQuote|quote=You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.|image=Nature_Domain_Icon.png}}
'''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]].
== Subclass Features ==
{{SubclassNote|Cleric}}
{{SubclassNote|Cleric}}


=== Level 1 ===
{{Level header|1}}


* Gain {{HeavyArmour}} Proficiency
* Gain {{HeavyArmour}} Proficiency
* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Speak with Animals|r=16}}
** {{SAI|Animal Friendship}}


==== {{SAI|Acolyte of Nature|w=40}} ====
{{HorizontalRuleImage}}
* You learn a [[Druid]] cantrip, and become [[Proficiency|Proficient]] in [[Animal Handling]], [[Nature]], or [[Survival]].
 
* Available Druid cantrips:
; {{SAI|Acolyte of Nature|w=40}}
** {{SAI|Poison Spray}}
: Choose one skill [[Proficiency|proficiency]] between the following:
** {{SAI|Produce Flame}}
:* {{Skill|Animal Handling}}
** {{SAI|Shillelagh}}
:* {{Skill|Nature}}
** {{SAI|Thorn Whip}}
:* {{Skill|Survival}}
: Choose one cantrip to learn from the Druid cantrip list:
:* {{SAI|Poison Spray}}
:* {{SAI|Produce Flame}}
:* {{SAI|Shillelagh}}
:* {{SAI|Thorn Whip}}
 
{{HorizontalRuleImage}}
 
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Speak with Animals|r=16}}
:* {{SAI|Animal Friendship}}


=== Level 2 ===
{{Level header|2}}


==== {{SAI|Charm Animals and Plants|w=40}} ====
; {{SAI|Charm Animals and Plants|w=40}}
* {{R|chadiv|icononly=yes}} '''Channel Divinity Action:''' Channel fey magic to [[Charmed (Condition)|Charm]] nearby beasts and plants for 10 turns.
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
:: Channel fey magic to {{Cond|Charmed|Charm}} nearby beasts and plants for 10 turns.


=== Level 3 ===
{{Level header|3}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Barkskin|c=16}}
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Spike Growth|c=16}}
:* {{SAI|Barkskin|c=16}}
:* {{SAI|Spike Growth|c=16}}


=== Level 5 ===
{{Level header|5}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Plant Growth}}
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Sleet Storm|c=16}}
:* {{SAI|Plant Growth}}
:* {{SAI|Sleet Storm|c=16}}


=== Level 6 ===
{{Level header|6}}


==== {{SAI|Dampen Elements|w=40}} ====
; {{SAI|Dampen Elements|w=40}}
* {{R|chadiv|icononly=yes}} '''Channel Divinity Action:''' When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage.
: When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage.


=== Level 7 ===
{{Level header|7}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Dominate Beast|c=16}}
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Grasping Vine|c=16}}
:* {{SAI|Dominate Beast|c=16}}
:* {{SAI|Grasping Vine|c=16}}


=== Level 8 ===
{{Level header|8}}


==== [[Divine Strike: Elemental Fury]] ====
; {{SAI|Divine Strike: Elemental Fury|w=40}}
* Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:
: Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
** '''{{SAI|Divine Strike: Cold}}:''' Deal an additional {{DamageText|1d8|Cold}} damage.
:{{table list|
** '''{{SAI|Divine Strike: Fire}}:''' Deal an additional {{DamageText|1d8|Fire}} damage.
:; {{SAI|Divine Strike: Cold (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a melee weapon attack.
** '''{{SAI|Divine Strike: Lightning}}:''' Deal an additional {{DamageText|1d8|Lightning}} damage.
:; {{SAI|Divine Strike: Cold (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a ranged weapon attack.
:; {{SAI|Divine Strike: Fire (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Fire (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a ranged weapon attack.
:; {{SAI|Divine Strike: Lightning (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Lightning (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a ranged weapon attack.
}}


=== Level 9 ===
{{Level header|9}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Insect Plague|c=16}}
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Wall of Stone|c=16}}
:* {{SAI|Insect Plague|c=16}}
:* {{SAI|Wall of Stone|c=16}}


== External Links ==
== External links ==
* {{FRWiki|Nature domain|long}}
* {{FRWiki|Nature domain|long}}


[[Category:Subclasses]]
{{ClericNavbox}}
{{ClericNavbox}}

Latest revision as of 00:13, 6 September 2024

Nature Domain is one of the Subclasses of Cleric.

The player-selectable deities directly associated with this domain are Eilistraee and Mielikki.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Bg3 content hr.png
Acolyte of Nature Acolyte of Nature
Choose one skill proficiency between the following:
Choose one cantrip to learn from the Druid cantrip list:
Bg3 content hr.png
Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 2

Charm Animals and Plants Charm Animals and Plants
Channel Divinity Action
Channel fey magic to Charm Charm nearby beasts and plants for 10 turns.

Level 3

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 5

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 6

Dampen Elements Dampen Elements
When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.

Level 7

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 8

Divine Strike: Elemental Fury Divine Strike: Elemental Fury
Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
Divine Strike: Cold (Melee) Divine Strike: Cold (Melee)
Deal an additional 1d8Damage TypesCold damage on a melee weapon attack.
Divine Strike: Cold (Ranged) Divine Strike: Cold (Ranged)
Deal an additional 1d8Damage TypesCold damage on a ranged weapon attack.
Divine Strike: Fire (Melee) Divine Strike: Fire (Melee)
Deal an additional 1d8Damage TypesFire damage on a melee weapon attack.
Divine Strike: Fire (Ranged) Divine Strike: Fire (Ranged)
Deal an additional 1d8Damage TypesFire damage on a ranged weapon attack.
Divine Strike: Lightning (Melee) Divine Strike: Lightning (Melee)
Deal an additional 1d8Damage TypesLightning damage on a melee weapon attack.
Divine Strike: Lightning (Ranged) Divine Strike: Lightning (Ranged)
Deal an additional 1d8Damage TypesLightning damage on a ranged weapon attack.

Level 9

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

External links[edit | edit source]