Ad placeholder

Glyph of Warding: Cold: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
'''Glyph of Warding: Cold''' is variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals <code><span style="color:#3399cc">Cold</span></code> damage to enemies when triggered.
{{SpellPage
| name = Glyph of Warding: Cold
| image = Glyph of Warding Cold Icon.png
| level = 3
| school = Abjuration
| classes = Bard, Cleric, Wizard
| learns at level 5 = Bard, Cleric, Wizard
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals {{DamageType|Cold}} damage to enemies when triggered.
| description = The glyph explodes, dealing {{DamageType|Cold}} damage to enemies in the vicinity. Creatures who pass the {{SavingThrow|Dexterity}} still take half damage.  


[[Category:Spells]][[Category:Level 3 Spells]][[Category:Abjuration Spells]]
Only one glyph can be active at a time.


[[File:Glyph of Warding Cold Icon.png|thumb|240x240px|{{AbilityInfobox
The glyph will last until triggered, or until a [[Long Rest]].
| title = <div style="font-size:105%; font-family:Georgia;">''"The glyphs explode and hurt everyone within range stepped on by an enemy. On save: Target still take half damage.''"</div>
| action type = action
----
| attack roll =
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px]] '''Level 3 Spell Slot'''</div>
| damage = 5d8
----
| damage modifier =
| Range = 9m / 30ft
| damage type = Cold
| School = Abjuration
| damage save = Dexterity
| Concentration = None
| damage save effect = half
| Class = [[Bard]], [[Cleric]], [[Wizard]]
| extra damage =
|Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward)|Damage=<span style="color:#3399cc">5d8</span>|Damage Types=[[Damage Types|<span style="color:#3399cc">Cold</span>]]|Saving Throw=[[Dexterity]]}}]]
| extra damage modifier =
 
| extra damage type =
==Description==
| extra damage save =
The glyphs explode and hurt everyone within range stepped on by an enemy. On save: Target still take half damage.
| extra damage save effect =
 
| concentration =
Only one glyph can be active at a time.
| range = ranged
==Properties==
| range m = 9
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 3 Spell Slot}}
| range ft = 30
 
| aoe = radius
''Available to level 5 [[Bard]], [[Cleric]] and [[Wizard]].''
| aoe m = 4
*Damage:{{DamageInfo|count=5|die=8|type=Cold}}
| aoe ft = 13
 
| condition =
*Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 9m / 30ft}}
| condition duration =
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 4m / 13ft (Radius)}}
| condition save =
*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Until [[Long Rest]]}} (the Ward)
| area =
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes =
}}

Revision as of 02:27, 1 August 2023

Glyph of Warding Cold Icon.png

Glyph of Warding: Cold is a level 3 abjuration spell. This spell is a variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals Damage TypesCold damage to enemies when triggered.

Description

The glyph explodes, dealing Damage TypesCold damage to enemies in the vicinity. Creatures who pass the Dexterity saving throw still take half damage.

Only one glyph can be active at a time.

The glyph will last until triggered, or until a Long Rest.

Properties

Damage
D8 Cold.png 5d8 (5~40) Damage TypesCold (Dexterity save to halve)
Details
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

(Information not yet added.)