added note about Bloodlust
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(added note about Bloodlust) |
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| level = 6 | | level = 6 | ||
| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| classes = | | classes = Sorcerer, Wizard | ||
| class learns at level 11 = Sorcerer, Wizard | | class learns at level 11 = Sorcerer, Wizard | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = | | summary = | ||
| granted by items = Markoheshkir:Short rest | |||
| description = Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within range. | | description = Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within range. | ||
| cost = action, spell6 | | cost = action, spell6 | ||
| attack roll = | | attack roll = | ||
| damage = 10d8 | | damage = 10d8 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Lightning | | damage type = Lightning | ||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage = | | extra damage type = | ||
| extra damage modifier = | | extra damage save = | ||
| extra damage type = | | extra damage save effect = | ||
| extra damage save = | | concentration = | ||
| extra damage save effect = | | save = DEX | ||
| concentration = | | on save = Targets still take half damage. | ||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
* Since Patch 6, Chain Lightning cannot be used with {{SAI|Metamagic: Twinned Spell}}. However, this restriction does not apply to the version of Chain Lightning granted by {{RarityItem|Markoheshkir}}. | |||
* Characters under the effects of an [[Elixir of Bloodlust]] can use this spell to gain an additional action point by targeting the spell at an object. When the object "dies" and a living creature is then hit by the same effect, the game gives you an additional action for killing an enemy, as per the Elixir. This also works with [[Arrow of Many Targets]] | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Chain lightning|long}} | * {{FRWiki|Chain lightning|long}} | ||
[[Category:Sources of Lightning damage]] |