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Book of Dead Gods: Difference between revisions

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{{MiscItemPage
{{MiscItemPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:MiscItemPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:MiscItemPage -->
| image = Book_WizardyFancyA.png
| image = Book Tome E Image.png
| description = '''Book of Dead Gods''' is a common [[Books|Book]]. It records the name of current and past deities, and is written by an unknown author. <!-- This is the first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy. -->
| controller icon = Book Tome E Unfaded.png
| icon = Book Tome E Item Icon.png
| description = '''Book of Dead Gods''' records the names of current and past [[deities]], and is written by an unknown author. <!-- This is the first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy. -->
| quote = A hefty, gold-embossed tome, listing gods immemorial.
| quote = A hefty, gold-embossed tome, listing gods immemorial.
| book text = [The names of dead gods - most of them unfamiliar and unpronounceable - fill the pages of this ancient tome. Several entries on the last page have been stricken through, the final three thoroughly enough to be completely illegible.] <!-- The text of the book. Leave EMPTY for non-books - use "quote" parameter for all other item types. -->
| book text = [The names of dead gods - most of them unfamiliar and unpronounceable - fill the pages of this ancient tome. Several entries on the last page have been stricken through, the final three thoroughly enough to be completely illegible.] <!-- The text of the book. Leave EMPTY for non-books - use "quote" parameter for all other item types. -->
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| rarity = common <!-- Choose from: common, uncommon, rare, very rare, legendary, story -->
| rarity = common <!-- Choose from: common, uncommon, rare, very rare, legendary, story -->
| weight kg = 0.5
| weight kg = 0.5
| weight lb = 1.1
| weight lb = 1
| price = 14
| price = 14
| usage cost = <!-- The cost to use the item. Choose from: action, bonus action - or leave EMPTY for non-consumable items. -->
| usage cost = <!-- The cost to use the item. Choose from: action, bonus action - or leave EMPTY for non-consumable items. -->
| effect = <!-- The effect(s) of the item when used or consumed. Leave EMPTY for non-consumable items. -->
| effect = <!-- The effect(s) of the item when used or consumed. Leave EMPTY for non-consumable items. -->
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = <!-- Describe where and how to obtain the item. -->
* Found at the [[Dank Crypt]]. {{coords|-321|-269}}
* [[Dank Crypt]] {{coords|-321|-269}}
}}
}}


== Checks ==
== Checks ==
=== Opening the Book ===
=== Opening the Book ===
{{Quote|*This book is far lighter than it should be with such a massive lock.*}}
*[[Arcana|[ARCANA]]] Search for an arcane rune to sabotage.
*[[Strength|[STRENGTH]]] Smash the lock open. Difficulty Class: 15
*[[Paladin|[PALADIN]]] [[Wisdom|[WISDOM]]] Channel the magic spark of your oath through the lock.


=== Reading the Book ===
{{Dialogue start}}
{{Quote|*What was once script is now an obliterated scrawl. You have a sense these are names, but of what?*}}
'''Narrator:''' *This book is far lighter than it should be with such a massive lock.*
*[[Religion|[RELIGION]]] Examine the book more closely. Difficulty Class: 10
* {{Dialogue option|''Search for an arcane rune to sabotage.''|roll=Arcana|dc=15}}
==== Success ====
* {{Dialogue option|''Smash the lock open.''|roll=Strength|dc=15}}
{{Quote|*Gods. These are names of gods, once lost, but now restored after the Second Sundering.*}}
* {{Dialogue option|''Knock the lock open with a spell.|tags=Wizard|roll=Intelligence|dc=10}}
=== Final Check ===
* {{Dialogue option|''Channel your patron's strength into the lock.''|tags=Warlock|roll=Charisma|dc=10}}
''This check is an automatic one!''
* {{Dialogue option|''Master your will and channel a surge of magic through the lock.''|tags=Sorcerer|roll=Charisma|dc=10}}
*Skill: [[Investigation]]
* {{Dialogue option|''Channel a spark of divine power into the lock.''|tags=Cleric|roll=Wisdom|dc=10}}
==== Success ====
* {{Dialogue option|''Channel the magic spark of your oath through the lock.''|tags=Paladin|roll=Wisdom|dc=10}}
{{Quote|Intelligence (Investigation): *The last three names in this book sit close together, but are so devastated by the scrawl as to be unreadable.*}}
* {{Dialogue option|'''''Drown in fury - SHATTER THE LOCK.'''''|tags=Berserker|roll=Strength|dc=15|advantage=y}}
* {{Dialogue option|''The lock is begging to be smashed. Oblige it.''|tags=Barbarian|roll=Strength|dc=15|advantage=y}}
** '''Narrator:''' *As the lock opens, a loose page comes with it. Magic pulses from the parchment.*
** '''Narrator:''' *What was once script is now an obliterated scrawl. You have a sense these are names, a list, but of what?*
*** {{Dialogue option|''Examine the book more closely.''|roll=Religion|dc=10}}
**** '''Narrator:''' *Gods. These are names of gods, once lost, but now restored after the Second Sundering.*
**** {{Dialogue option|*(Passive roll)*|roll=Investigation|dc=10}}
***** '''Narrator:''' *The last three names in this book sit close together, but are so devastated by the scrawl as to be unreadable.*
{{Dialogue end}}


== Rewards ==
== Rewards ==
*Succeeding the [[Religion]] [[Ability Check]] when reading the book will give you a [[Ray of Enfeeblement]] [[Scrolls|Scroll]].
*Attempting the [[Religion]] [[Ability Check]] when reading the book will give you a [[Ray of Enfeeblement]] [[Scrolls|Scroll]] (even if the check fails).
*If the player has the [[Sage]] background or [[Gale]] is in the party and succeeds the Religion check they will be become [[Inspiration|inspired]] and receive [[Sage#Act_One|Secrets of the Sundering]]. (1 Inspiration, +25 XP).
*If the player has the [[Sage]] background or [[Gale]] is in the party and succeeds the Religion check they will be become [[Inspiration|inspired]] and receive '''Secrets of the Sundering''' (1 Inspiration, XP based on character level).
*If the player has the [[Acolyte]] background or [[Shadowheart]] is in the party and succeeds the Religion check they will be become [[Inspiration|inspired]] and receive [[Acolyte#Act_One|Divinity Undone]]. (1 Inspiration, +25 XP).
*If the player has the [[Acolyte]] background or [[Shadowheart]] is in the party and succeeds the Religion check they will be become [[Inspiration|inspired]] and receive '''Divinity Undone''' (1 Inspiration, XP based on character level).


== Trivia ==
== Notes ==
* There are several different Ability Checks the player can choose to open the book. [[Barbarian]]s, [[Warlock]]s, and [[Wizard]]s have special options.
*The three names mentioned in the Investigation check are a possible reference to the [[Dead Three]].
{{SpoilerBox|The three names mentioned in the Investigation check are a reference to the [[Dead Three]].}}
*You can also lockpick the book from your inventory and then read it afterward, to get the Scroll of Ray of Enfeeblement, without any of the dialogue above. Difficulty Class: 10.

Revision as of 07:23, 4 September 2024

Book of Dead Gods image

Book of Dead Gods records the names of current and past deities, and is written by an unknown author.

Description Icon.png

A hefty, gold-embossed tome, listing gods immemorial.

Properties

  • Books
  • Rarity: Common
  •  Weight: 0.5 kg / 1 lb
  • Price: 14 gp


Where to find

Text

[The names of dead gods - most of them unfamiliar and unpronounceable - fill the pages of this ancient tome. Several entries on the last page have been stricken through, the final three thoroughly enough to be completely illegible.]

Checks

Opening the Book

Narrator: *This book is far lighter than it should be with such a massive lock.*

  • [ARCANA] Search for an arcane rune to sabotage. (DC 15)
  • [STRENGTH] Smash the lock open. (DC 15)
  • [WIZARD] [INTELLIGENCE] Knock the lock open with a spell. (DC 10)
  • [WARLOCK] [CHARISMA] Channel your patron's strength into the lock. (DC 10)
  • [SORCERER] [CHARISMA] Master your will and channel a surge of magic through the lock. (DC 10)
  • [CLERIC] [WISDOM] Channel a spark of divine power into the lock. (DC 10)
  • [PALADIN] [WISDOM] Channel the magic spark of your oath through the lock. (DC 10)
  • [BERSERKER] [STRENGTH] Drown in fury - SHATTER THE LOCK. (DC 15 Advantage Icon.png)
  • [BARBARIAN] [STRENGTH] The lock is begging to be smashed. Oblige it. (DC 15 Advantage Icon.png)
    • Narrator: *As the lock opens, a loose page comes with it. Magic pulses from the parchment.*
    • Narrator: *What was once script is now an obliterated scrawl. You have a sense these are names, a list, but of what?*
      • [RELIGION] Examine the book more closely. (DC 10)
        • Narrator: *Gods. These are names of gods, once lost, but now restored after the Second Sundering.*
        • [INVESTIGATION] *(Passive roll)* (DC 10)
          • Narrator: *The last three names in this book sit close together, but are so devastated by the scrawl as to be unreadable.*

Rewards

  • Attempting the Religion Ability Check when reading the book will give you a Ray of Enfeeblement Scroll (even if the check fails).
  • If the player has the Sage background or Gale is in the party and succeeds the Religion check they will be become inspired and receive Secrets of the Sundering (1 Inspiration, XP based on character level).
  • If the player has the Acolyte background or Shadowheart is in the party and succeeds the Religion check they will be become inspired and receive Divinity Undone (1 Inspiration, XP based on character level).

Notes

  • The three names mentioned in the Investigation check are a possible reference to the Dead Three.
  • You can also lockpick the book from your inventory and then read it afterward, to get the Scroll of Ray of Enfeeblement, without any of the dialogue above. Difficulty Class: 10.