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Azer Warhammer: Difference between revisions
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{{WeaponPage | {{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | |||
| image = Azer Warhammer.png | | image = Azer Warhammer.png | ||
| controller icon = Azer Warhammer Unfaded.png | |||
| icon = Azer Warhammer Unfaded Icon.png | | icon = Azer Warhammer Unfaded Icon.png | ||
| uid = WPN_HUM_Azer_Warhammer_A | | uid = WPN_HUM_Azer_Warhammer_A | ||
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| handedness = versatile <!-- one-handed, versatile, two-handed --> | | handedness = versatile <!-- one-handed, versatile, two-handed --> | ||
| type = Warhammers <!-- One of [[Category:Weapon Types]]. Always plural. --> | | type = Warhammers <!-- One of [[Category:Weapon Types]]. Always plural. --> | ||
| rarity = | | rarity = <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| enchantment = | | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 1d8 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | | damage = 1d8 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | ||
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
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| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | | range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | ||
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. --> | | range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| ammunition = | | ammunition = | ||
| finesse = | | finesse = | ||
| heavy = | | heavy = | ||
| light = | | light = | ||
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| reach = | | reach = | ||
| thrown = | | thrown = | ||
| can't dual wield = | | can't dual wield = | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 2.7 | | weight kg = 2.7 | ||
| weight lb = 5.4 | | weight lb = 5.4 | ||
| price = | | price = 0 | ||
| weapon actions = Backbreaker, Concussive Smash, Weakening Strike | | weapon actions = Backbreaker, Concussive Smash, Weakening Strike | ||
| where to find = | | special weapon actions = Overheat | ||
| where to find = Found by summoning from {{SAI|Conjure Minor Elemental: Azer}}. Removed by getting the {{SAI|Conjure Minor Elemental: Azer}} arrested and then removing the weapon from the equipment chest found in the jail. | |||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] | [[Category:Sources of Bludgeoning damage]] | ||
[[Category:Sources of Fire damage]] | [[Category:Sources of Fire damage]] |
Latest revision as of 07:35, 2 September 2024
Hits with this weapon deal an additional 1d6Fire damage.
Flecks of volcanic glass gleam darkly from the head of this warhammer - obsidian eyes regarding the world with the narrow, spite-inflamed convictions of its azer wielder.
Properties
- One-handed damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Two-handed damage
- 1d10 (1~10) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 0 gp
-
UID
WPN_HUM_Azer_Warhammer_AUUID
22baa548-56a4-494c-a9d0-4880d6f1da91
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
Special weapon actions
This weapon also grants the following:
- Overheat ()
Release a fraction of your inner fire. All nearby creatures take damage and start .
Where to find
- Found by summoning from . Removed by getting the arrested and then removing the weapon from the equipment chest found in the jail.