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Glyph of Warding: Thunder: Difference between revisions

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{{SpellPage
| name = Glyph of Warding: Thunder
| image = Glyph of Warding Thunder.webp
| level =  3
| school = Abjuration
| ritual =
| variant of = Glyph of Warding
| summary = This spell is a variant of the Level 3 Abjuration Spell, {{SAI|Glyph of Warding}}. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals Thunder damage to enemies when triggered.
| description = The glyph explodes, dealing {{DamageType|Thunder}} damage to enemies in the vicinity. Creatures who pass the {{SavingThrow|Dexterity}} still take half damage.


'''Glyph of Warding: Thunder''' is variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals <code><span style="color:#9966cc">Thunder</span></code> damage to enemies when triggered.
The glyph will last until triggered, or until a [[Long Rest]].
[[File:Glyph of Warding Thunder Icon.png|thumb|240x240px|{{AbilityInfobox
| warning = {{Prereq|Only one glyph can be active at a time.}}
| title = <div style="font-size:105%; font-family:Georgia;">''"The glyphs explode and hurt everyone within range stepped on by an enemy. On save: Target still take half damage.''"</div>
| cost = action, spell3
----
| attack roll =
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon 2.png|frameless|25px]] '''Level 3 Spell Slot'''</div>
| damage = 5d8
----
| damage modifier =
| Range = 9m / 30ft
| damage type = Thunder
| School = Abjuration
| damage per =
| Concentration = None
| extra damage =
| Class = [[Bard]], [[Cleric]], [[Wizard]]
| extra damage modifier =
|Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward)|Damage=<span style="color:#9966cc">5d8</span>|Damage Types=[[Damage Types|<span style="color:#9966cc">Thunder</span>]]}}]]
| extra damage type =
| extra damage per =
| concentration =
| save = DEX
| range =
| range m = 9
| range ft = 30
| aoe = radius
| aoe m = 4
| aoe ft = 13
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 3rd.
| variants =
| notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
** This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
* When the glyph is triggered, everyone within the area is affected, regardless of allegiance.
| video = Glyph of Warding Visuals.mp4
}}


==Description==
== External Links ==
The glyphs explode and hurt everyone within range stepped on by an enemy. On save: Target still take half damage.
* {{FRWiki|Glyph of warding|long}}
 
Only one glyph can be active at a time.
==Properties==
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Slots Icon 2.png|frameless|25px]] Level 3 Spell Slot}}
 
''Available to level 5 [[Bard]], [[Cleric]] and [[Wizard]].''
 
* Damage: {{DamageInfo|count=5|die=8|type=Thunder}}
 
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 9m / 30ft}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 4m / 13ft (Radius)}}
*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Until [[Long Rest]]}} (the Ward)
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}

Latest revision as of 03:17, 2 September 2024

Glyph of Warding Thunder.webp

Glyph of Warding: Thunder is a level 3 abjuration spell. This spell is a variant of the Level 3 Abjuration Spell, Glyph of Warding Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals Thunder damage to enemies when triggered.

Description

The glyph explodes, dealing Damage TypesThunder damage to enemies in the vicinity. Creatures who pass the Dexterity saving throw still take half damage.

The glyph will last until triggered, or until a Long Rest.

Only one glyph can be active at a time.

Properties

Cost
Action + Level 3 Spell Slot
Damage
D8 Thunder.png 5d8 (5~40) Damage TypesThunder
Details
DEX Save
 Range: 9 m / 30 ft
AoE: 4 m / 13 ft (Radius)

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesThunder damage for each Spell Slot Level above 3rd.

How to learn

This spell is a variation of:
Glyph of Warding Glyph of Warding

Notes

  • Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
    • This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
  • When the glyph is triggered, everyone within the area is affected, regardless of allegiance.

Visuals

External Links[edit | edit source]