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Mental Inhibition: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Mental Inhibition''' is a passive feature | | summary = '''Mental Inhibition''' is a passive feature that tires out the wearer's target's mind. | ||
| description = When a foe fails a {{Saving Throw}} against one of your spells or actions, they gain {{cond|Mental Fatigue}} for 2 turns. | | description = When a foe fails a {{Saving Throw}} against one of your spells or actions, they gain {{cond|Mental Fatigue}} for 2 turns. | ||
| condition = Mental Fatigue | | condition = Mental Fatigue | ||
| condition duration = 2 | | condition duration = 2 | ||
| | | notes = | ||
* {{Cond|Mental Fatigue}} is not applied on saving throws made to shake off an effect. For example, if a creature is under the effect of {{SAI|Hold Person}}, it makes a wisdom saving throw at the end of each turn to remove the hold. Failing that saving throw will ''not'' apply Mental Fatigue. | |||
* As of Patch 2 Hotfix 5, The condition does not apply to failing saves on weapon passive effects, coatings, or cloud or wall spells, such as {{SAI|Cloudkill}}, {{SAI|Stinking Cloud}}, or {{SAI|Wall of Fire}}. The saving throw appears to be against the the area effect instead of the caster. | |||
}} | }} |
Latest revision as of 16:09, 30 August 2024
Mental Inhibition is a passive feature that tires out the wearer's target's mind.
Description
When a foe fails a Saving throw against one of your spells or actions, they gain for 2 turns.
Condition: Mental Fatigue
Duration: 2 turns
- Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
- When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Psychic damage and is no longer mentally fatigued.
- Mental Fatigue has a maximum Duration: 7 turns.
How to learn
Granted by the equipment:
Notes
- is not applied on saving throws made to shake off an effect. For example, if a creature is under the effect of , it makes a wisdom saving throw at the end of each turn to remove the hold. Failing that saving throw will not apply Mental Fatigue.
- As of Patch 2 Hotfix 5, The condition does not apply to failing saves on weapon passive effects, coatings, or cloud or wall spells, such as , , or . The saving throw appears to be against the the area effect instead of the caster.