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{{PageSeo
{{Location page
| description = Hidden Room is a Location in the Lower City of Baldur's Gate in Act Three of Baldur's Gate 3.
| prefix = The
|
| name = Hidden Room
| alt name =
| image = Hidden Room.jpeg
| image description = The Hidden Room near the Knights of the Shield Hideout below the Elfsiong Tavern
| act = three
| summary = It can be accessed through a hidden button in the [[Knights of the Shield Hideout]].
| region prefix = the
| region = Lower City
| north =
| west =
| east =
| south =
}}
}}
[[File:Hidden Room.jpeg|frameless|right|400px]]
The '''Hidden Room''' is a [[location]] in the [[Lower City]] of Baldur's Gate in [[Act Three]] of ''Baldur's Gate 3''. It can be accessed through a hidden button in the [[Knights of the Shield Hideout]].
==Overview==
==Overview==
To enter the room, a [[Perception]] check has to be passed on the far North wall, behind a large knight statue.  
Behind the large knight statue to the north, on the right side of an indent is a hidden button {{coords|-734|577}} ([[Perception]] DC 13, must be very close). This leads to the [[Hidden Room|area]] where the Emperor kept many precious mementos, some of which can be uncovered by passing additional perception checks.


=== The Emperor's special items ===
=== The Emperor's special items ===
[[File:Emperor Storeroom Button.jpg|thumb|The button to the storeroom]]
[[File:Emperor Storeroom Button.jpg|thumb|The button to the storeroom]]
Behind the statue to the north, on the right side of an indent is a hidden button {{coords|-734|577}} (Perception DC 13, must be very close). This leads to the [[Hidden Room|area]] where the Emperor kept many precious mementos, some of which can be uncovered by passing additional perception checks. These items include:
* Unique Shell {{coords|-726|586}}
* Unique Shell {{coords|-726|586}}
* Emperor's Wardrobe {{coords|-727|590}}
* Emperor's Wardrobe {{coords|-727|590}}
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Interacting with the Emperor's sword successfully completes the quest {{Quest|Visit the Emperor's Old Hideout}}, even if there are some more memorable active items left in the room. Completing the quest does not make these inactive, and the party can still learn about them.
Interacting with the Emperor's sword successfully completes the quest {{Quest|Visit the Emperor's Old Hideout}}, even if there are some more memorable active items left in the room. Completing the quest does not make these inactive, and the party can still learn about them.


===Adjacent locations===
===Related locations===
*[[Knights of the Shield Hideout]]
* {{Loc|Elfsong Tavern}}
*[[Lower City Sewers]]
* {{Loc|Knights of the Shield Hideout}}
* {{Loc|Lower City Sewers}}


==Related quests==
==Related quests==
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*{{MdRarityItem|Cerebral Citadel Gloves}}  
*{{MdRarityItem|Cerebral Citadel Gloves}}  
*{{MdRarityItem|Sword of the Emperor}}  
*{{MdRarityItem|Sword of the Emperor}}  
==Notes & References==
[[Category:Locations]]
[[Category:Locations]]

Latest revision as of 19:23, 27 August 2024

The Hidden Room is a Location within the Lower City in Act Three of Baldur's Gate 3. It can be accessed through a hidden button in the Knights of the Shield Hideout.

Overview[edit | edit source]

Behind the large knight statue to the north, on the right side of an indent is a hidden button X: -734 Y: 577 (Perception DC 13, must be very close). This leads to the area where the Emperor kept many precious mementos, some of which can be uncovered by passing additional perception checks.

The Emperor's special items[edit | edit source]

The button to the storeroom
  • Unique Shell X: -726 Y: 586
  • Emperor's Wardrobe X: -727 Y: 590
  • Butter Fork X: -731 Y: 596
  • Stelmane's Portrait X: -732 Y: 597
  • Sword of the Emperor X: -734 Y: 589
  • Chains X: -739 Y: 594
  • Empty Brain Jar X: -745 Y: 593
  • Recipe for Fiddlehead Soup X: -744 Y: 587
  • Dog Collar X: -742 Y: 584

Item commentary[edit | edit source]

The Emperor will have ambient commentary on each of the items, if interacted with.

  • Unique Shell: "A shell - a keepsake from my final voyage. Pinched in a moment of sentimentality."
  • Emperor's Wardrobe: "My old wardrobe - the home of all my disguises. We are what we appear to be, and so appearances matter."
  • Butter Fork: "My cutlery set - a gift from my mother. The butter knife is missing, but otherwise it looks to be complete. I don't need it anymore, but the memory stirs something in me still."[1]
  • Stelmane's Portrait: "There she is in all her glory - Duke Belynne Stelmane. My old partner."[2]
  • Chains - "The chains I used to bind my meals - villains and lawbreakers. You see I tried to exercise morality, where I could."
  • Empty Brain Jar: "An old container for brains. Empty - shame. It would have been nice to find one to sustain me now."
  • Recipe for Fiddlehead Soup: "A recipe for fiddlehead soup - a favourite meal of mine, when I had need of meals like that."[3]
  • Dog Collar: "Rascal's collar...My poor four-legged friend. Their lives are so brief, so simple, and yet - full."[4]
  • Sword of the Emperor: "My old sword - my first purchase as an adventurer. No use to me anymore. It's yours, if you want it."[5]

Beyond the area with the chains, there is a secondary room with a hatch, which leads to the sewers.

Interacting with the Emperor's sword successfully completes the quest Visit the Emperor's Old Hideout Visit the Emperor's Old Hideout, even if there are some more memorable active items left in the room. Completing the quest does not make these inactive, and the party can still learn about them.

Related locations[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notes & References[edit | edit source]

  1. Yes, the name of the item is "Butter Fork", implicitly because of the "missing" butter knife. As Forgotten Realms lore claims, the butter knife was not actually missing Balduran#Legacy
  2. The game asset used for the portrait item is a renamed version of the painting item "Portrait Of A Woman." Dialogue with Wyll Wyll implies that this portrait is still accurate to what she looked like, albeit at a younger age.
  3. It may be necessary to pick up the item to trigger this commentary, rather than just interacting.
  4. Interacting with this item will often equip the collar to the necklace slot of the controlled character. It is not known if this behaviour is a bug.
  5. Interacting with this item will sometimes automatically equip it to the interacting party member's melee weapon slot.