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Knock Unconscious: Difference between revisions

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{{Action page
{{Action page
| summary = '''Knock Unconscious''' is a [[class action]] that deals minor, non-lethal damage. [[Marcus]] will use it when trying to capture [[Isobel]].
| summary = '''Knock Unconscious''' is a [[class action]] that deals minor, non-lethal damage. [[Marcus Falgor|Marcus]] will use it when trying to capture [[Isobel Thorm|Isobel]].
| description = Make a non-lethal attack against a creature. If the attack would kill the creature, you [[Knocked Out (Condition)|Knock it Out]] instead.
| description = Make a non-lethal attack against a creature.  
| extra description = If the attack would kill the creature, you [[Knocked Out (Condition)|Knock it Out]] instead.


Knocking companions unconscious will [[Downed (Condition)|Down]] them.
Knocking companions unconscious will [[Downed (Condition)|Down]] them.
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| range = melee
| range = melee
| condition = Knocked Out
| condition = Knocked Out
| used by creatures = Marcus
| used by creatures = Marcus Falgor
}}
}}

Latest revision as of 19:19, 26 August 2024

Toggle Non-Lethal Attacks.webp

Knock Unconscious is a class action that deals minor, non-lethal damage. Marcus will use it when trying to capture Isobel.

Description

Make a non-lethal attack against a creature.

If the attack would kill the creature, you Knock it Out instead.

Knocking companions unconscious will Down them.

Properties

Cost:
Action
Damage:
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning
Details:
Attack roll
 Melee: 1.5 m / 5  ft

Condition: Knocked Out

Knocked Out Knocked Out

How to learn

Used by creatures: Marcus Falgor