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=== Getting to Grymforge === | === Getting to Grymforge === | ||
In order to get to Grymforge, the party needs to take a boat docked at the [[Decrepit Village]] near the Underdark Beach Waypoint. If the party hasn't undertaken {{Quest|Defeat the Duergar Intruders}}, {{Quest|Avenge Glut's Circle}}, or {{Quest|Find the Missing Boots}}, then they are stopped by {{CharLink|Gekh Coal}}. Immediately upon entering Coal's proximity, he confronts the party, calling them "sun-scum" who are too loud. He says he plans to "hush" the party before they draw in something hungry with their noise and draws his axe. Depending on the race of the player character, Coal can be made to stand down: | In order to get to Grymforge, the party needs to take a boat docked at the [[Decrepit Village]] near the Underdark Beach Waypoint. If the party hasn't undertaken {{Quest|Defeat the Duergar Intruders}}, {{Quest|Avenge Glut's Circle}}, or {{Quest|Find the Missing Boots}}, then they are stopped by {{CharLink|Gekh Coal}}. Immediately upon entering Coal's proximity, he confronts the party, calling them "sun-scum" who are too loud. He says he plans to "hush" the party before they draw in something hungry with their noise and draws his axe. Depending on the race of the player character, Coal can be made to stand down: | ||
* | * {{Dialogue option|I could've killed you before you even noticed me, but I didn't. Stand down.}} (if approached in stealth) | ||
* | * {{Dialogue option|I'm a rabid dirty dog, and I ''bite''.|tags=Dark Urge|roll=Intimidation|dc=10|advantage=y}} | ||
* | * {{Dialogue option|Take your hand off that axe before you lose it|roll=Intimidation|dc=15}} | ||
* | * {{Dialogue option|Stand down - I'm a follower of the Absolute, just like you.|roll=Religion|dc=15}} | ||
* | * {{Dialogue option|I can be discreet. No need for bloodshed.|roll=Persuasion|dc=15}} | ||
* | * {{Dialogue option|I'm hungry for a fight, but you're barely a morsel. Choose your next move carefully.|tags=Half-Orc|roll=Intimidation|dc=10}} | ||
* I follow the Absolute. Take your hand off that weapon. (If mind was read) | * {{Dialogue option|Back down or '''bleed'''.|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}} | ||
* {{Dialogue option|I'm a duergar, idiot - we're practically kin.|tags=Duergar}} | |||
* {{Dialogue option|Read the duergar's thoughts.|tags=Detect Thoughts|roll=Insight|dc=10}} | |||
* {{Dialogue option|I follow the Absolute. Take your hand off that weapon.}} (If mind was read) | |||
However, Coal never stands down if the player character is a Deep Gnome, as he believes they are another runaway slave. Drow have an easier time convincing Coal to stand down (DC 10 vs 15), as he assumes they are a [[True Soul]]. Additionally, if the party recruited {{CharLink|Glut}}, then Coal attacks on sight. He is joined by a group of duergar, and a few undead minions. | However, Coal never stands down if the player character is a Deep Gnome, as he believes they are another runaway slave. Drow have an easier time convincing Coal to stand down (DC 10 vs 15), as he assumes they are a [[True Soul]]. Additionally, if the party recruited {{CharLink|Glut}}, then Coal attacks on sight. He is joined by a group of duergar, and a few undead minions. | ||
If the party manages to stop Coal from attacking, then he tells them not to get in the way of his hunt. If asked what he's doing down here, Coal responds that a runaway slave stole his superior, {{CharLink|Thrinn|Sergeant Thrinn's}} boots. The slave is hiding amongst the Myconid Circle and he's waiting for her to eventually make a break for it. The party can offer to help Coal track down the missing boots, or tell him it's not their problem, in which case he attacks. | If the party manages to stop Coal from attacking, then he tells them not to get in the way of his hunt. If asked what he's doing down here, Coal responds that a runaway slave stole his superior, {{CharLink|Elenna Thrinn|Sergeant Thrinn's}} boots. The slave is hiding amongst the Myconid Circle and he's waiting for her to eventually make a break for it. The party can offer to help Coal track down the missing boots, or tell him it's not their problem, in which case he attacks. | ||
In order to get on the boat, the party must either defeat Coal and his minions, show Coal the missing boots, or sneak onto Coal's boat. If the party manages to sneak onto his boat, he becomes hostile after they return to the Decrepit Village. | In order to get on the boat, the party must either defeat Coal and his minions, show Coal the missing boots, or sneak onto Coal's boat. If the party manages to sneak onto his boat, he becomes hostile after they return to the Decrepit Village. | ||
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=== Arriving at Grymforge === | === Arriving at Grymforge === | ||
During the trip over, a group of duergars on another boat led by {{CharLink|Greymon|Corsair Greymon}} questions the party on what they're doing on Coal's boat: | During the trip over, a group of duergars on another boat led by {{CharLink|Greymon|Corsair Greymon}} questions the party on what they're doing on Coal's boat: | ||
* | * {{Dialogue option|I saw a body left by the myconids - your 'Gekh' must be dead.|roll=Deception|dc=10}} (if Gekh Coal unmet) | ||
* I work on Gekh's behalf. I'm after his sergeant's stolen boots. | * {{Dialogue option|I'm afraid Gekh is dead - he fell fighting the myconids|roll=Deception|dc=10}} (if Gekh Coal was met) | ||
* I seek the sergeant - I believe she's keen to get these boots back. | * {{Dialogue option|Just let me cross - I have the brand, see?|tags=Branded|roll=Persuasion|dc=5}} | ||
* | * {{Dialogue option|I work on Gekh's behalf. I'm after his sergeant's stolen boots.}} | ||
* {{Dialogue option|I seek the sergeant - I believe she's keen to get these boots back.}} | |||
* {{Dialogue option|MOVE YOUR BOAT, OR SINK. '''MAKE THE CHOICE.'''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | |||
* {{Dialogue option|In the name of the Absolute - you ''will'' let me pass.|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|''Push the duergar into the water.''|roll=Athletics|dc=15}} | |||
If succeeding the check then Greymon stands down, telling the party to speak with the sergeant. Once docked, another duergar, {{CharLink|Morghal}} tries to extort money from the party. Tell her "I’m not giving you a single coin" and she backs off immediately. Follow the path south to come across a cave-in, where a group of enslaved gnomes are being forced to chip away at the rocks {{coords|-635|311}}. | If succeeding the check then Greymon stands down, telling the party to speak with the sergeant. Once docked, another duergar, {{CharLink|Morghal}} tries to extort money from the party. Tell her "I’m not giving you a single coin" and she backs off immediately. Follow the path south to come across a cave-in, where a group of enslaved gnomes are being forced to chip away at the rocks {{coords|-635|311}}. | ||
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In order to free the trapped gnomes, {{Quest|Free True Soul Nere}} must be completed. Throw the explosives on the cave-in, or use spells, and Nere arrives. He is furious at being trapped and immediately takes it out on {{CharLink|Meerna}} whom he throws into the lava. | In order to free the trapped gnomes, {{Quest|Free True Soul Nere}} must be completed. Throw the explosives on the cave-in, or use spells, and Nere arrives. He is furious at being trapped and immediately takes it out on {{CharLink|Meerna}} whom he throws into the lava. | ||
If the party choose to say nothing or "Finish the slaves, True Soul. For the Absolute," then Nere massacres all the gnomes. If the party tells Nere not to kill innocents, Nere tells | If the party choose to say nothing or "Finish the slaves, True Soul. For the Absolute," then Nere massacres all the gnomes. If the party tells Nere not to kill innocents, Nere tells Thrinn to rip out their hearts and feed it to the rothé. At this point, if the party made a deal with {{CharLink|Brithvar|Elder Brithvar}} to kill Nere, he interjects and says Nere owes the duergar money and he's going to get it from his corpse. Nere says he's changed his mind - he'll spare the party if they defeat Brithvar and the other mutineers. | ||
If the party sides with Nere, they'll need to fight Brithvar | If the party sides with Nere, they'll need to fight against: | ||
{{div col}} | |||
* {{MdCharLink|Brithvar|Elder Brithvar}} | |||
* {{MdCharLink|Kur|Stone Guard Kur}} | |||
* {{MdCharLink|Morghal|Cleric of Laduguer Morghal}} | |||
* {{MdCharLink|Orgarth|Stone Guard Orgath}} | |||
* {{MdCharLink|Mirthis}} | |||
* {{MdCharLink|Danna}} | |||
* {{MdCharLink|Thudd}} | |||
{{div col end}} | |||
If the party sides with Brithvar, they'll fight against | |||
{{div col}} | |||
* {{MdCharLink|Nere}} | |||
* {{MdCharLink|Elenna Thrinn|Sergeant Thrinn}} | |||
* {{MdCharLink|Dalthar}} | |||
* {{MdCharLink|Drar}} | |||
* {{MdCharLink|Greymon|Corsair Greymon}} | |||
* {{MdCharLink|Fonmara|Mind Master Fonmara}} | |||
* {{MdCharLink|Dunnol|Min Master Dunnol}} | |||
{{div col end}} | |||
[[File:Beldron Lunkbug Hug Quest.jpg|thumb|Beldron and Lunkbug reunite.]] | [[File:Beldron Lunkbug Hug Quest.jpg|thumb|Beldron and Lunkbug reunite.]] |