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Kressa Bonedaughter: Difference between revisions
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==Combat== | ==Combat== | ||
=== Spells and abilities === | === Spells and abilities === | ||
{{Feature box|Bone Chill}} | |||
{{Feature box|Fireball}} | |||
{{Feature box|Incubate Death}} | {{Feature box|Incubate Death}} | ||
{{Feature box|Misty Step}} | {{Feature box|Misty Step}} | ||
====Tactician==== | ====Tactician==== | ||
{{Feature box|Shield}} | {{Feature box|Shield}} | ||
=== Notable loot === | === Notable loot === | ||
* {{MdRarityItem|Myrkulite Scourge}} | * {{MdRarityItem|Myrkulite Scourge}} |
Revision as of 11:53, 23 August 2024
“ | Kressa the Myrkulite necromancer patched you together... You were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengeance seems appropriate. |
„ |
— Quest journal entry after speaking with Kressa |
Overview
Background
Kressa is a Myrkulite necromancer working under Balthazar, performing research and experiments on tadpolled victims in the Mind Flayer Colony. When met, she is rallying her fellow cultists, Hairy Henry, Ironfinger and Maghtew Budj. She provides a buff called Myrkul's Gift.
Involvement
When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from Ketheric Thorm, they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can give characters the buff as well.
If The Dark Urge is chosen as Origin, Kressa will instead recognize the player character and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum after they had been infected with a tadpole and opened them up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony had, but will inevitably attack the party once dialogue is concluded.
A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above.
After battle, The Dark Urge will remember that they were in the colony on their own business before Orin the Red ambushed them and left them to their fate.
Combat
Spells and abilities
Tactician
Notable loot
Related literature
Related quests
Notes
- Despite being named as a necromancer at several points, Kressa instead seems to be an Evocation Wizard.