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Adamantine Mace: Difference between revisions
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[[ | {{WeaponPage | ||
| image = Adamantine Mace Icon.png | |||
| controller icon = Adamantine Mace Unfaded.png | |||
| icon = Adamantine Mace Unfaded Icon.png | |||
| description = {{rare|Adamantine Mace}} is a rare +1 [[Maces|Mace]] that automatically critical hits objects and ignores [[Resistance]] to {{DamageColor|Bludgeoning|Bludgeoning}} damage. | |||
| quote = A nimble mace, heavy with the promise of broken bones. | |||
| category = simple <!-- martial or simple --> | |||
| melee or ranged = melee <!-- melee or ranged, duh --> | |||
| enchantment = +1 | |||
| handedness = one-handed <!-- one-handed, versatile, two-handed --> | |||
| type = Maces <!-- One of [[Category:Weapon Types]]. --> | |||
| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | |||
| damage = 1d6 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. --> | |||
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | |||
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. --> | |||
| extra damage = <!-- Same format as regular damage but with type directly on the same line. --> | |||
| range m = <!-- EMPTY if melee, otherwise range in metric. --> | |||
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| ammunition = | |||
| finesse = | |||
| heavy = | |||
| light = | |||
| loading = | |||
| reach = | |||
| thrown = | |||
| can't dual wield = | |||
| dippable = yes | |||
| weight kg = 1.9 | |||
| weight lb = 3.6 | |||
| price = 190 | |||
| uid = WPN_HUM_Mace_Adamantine_A | |||
| uuid = df08ec01-52f0-4fdf-b5e7-4fa0970a480a | |||
| passives = Diamondsbane, Lethal Weapon (Bludgeoning) | |||
| special = | |||
| weapon actions = Concussive Smash | |||
| where to find = Can be forged with a {{RarityItem|Mace Mould}} and {{RarityItem|Mithral Ore}}. | |||
| where to find location = Adamantine Forge | |||
| where to find x = -558 | |||
| where to find y = 230 | |||
| notes = | |||
}} | |||
==Gallery== | |||
<gallery heights="300px" mode="packed"> | |||
File:Adamantine Mace ingame.png|Appearance in game | |||
</gallery> | |||
== | [[Category:Adamantine equipment]] | ||
[[Category:Sources of Bludgeoning damage]] | |||
Revision as of 06:33, 22 August 2024
Adamantine Mace is a rare +1 Mace that automatically critical hits objects and ignores Resistance to Bludgeoning damage.
A nimble mace, heavy with the promise of broken bones.
Properties
- Damage
- 1d6 + 1 (2~7) + Strength modifier Bludgeoning
- Details
- Rarity: Rare
- Enchantment: + 1
- One-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.9 kg / 3.8 lb
- Price: 190 gp
-
UID
WPN_HUM_Mace_Adamantine_AUUID
df08ec01-52f0-4fdf-b5e7-4fa0970a480a
Special
The holder of this item gains:
- Diamondsbane
- If an adamantine weapon hits an object, the hit is always critical.
- Lethal Weapon
- This weapon ignores resistance to Bludgeoning damage.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- Adamantine Forge: Can be forged with a Mace Mould and Mithral Ore. X: -558 Y: 230